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Cake day: July 3rd, 2023

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  • Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

    If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

    Go play around with https://anydice.com/program/e6 if you like.

    I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

    Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.




  • One of my jobs went to microservices. Not really sure why. They had daily active users in the thousands, maybe. But it meant we spent a lot of time on inter-service communication, plus local development and testing got a lot more complicated.

    But before that, it was a single API written in Go by an intern, so maybe it was an improvement.


  • And DMs, if you want to surprise people, do it with plot and stakes, not constant item ambushes.

    A good surprise has foreshadowing so the players go “ooh that makes sense. We should have thought of that”. If all the corpses in the room look like they died of drowning and there’s scratches on the door, it’s not a total surprise if there’s a trap that locks the door and fills the room with water.




  • jjjalljs@ttrpg.networktoRPGMemes @ttrpg.networkThanks DnD
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    6 days ago

    One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid.

    One axis was physical, mental, social

    The other was Power, Finesse, Resistance.

    Want to shove something? Physical + Power. That’s strength.

    Want to figure out a riddle? Mental + Finesse. That’s Dexterity Wits. (Edit: wrote dexterity originally, meant Wits)

    Command attention? Social + Power. That’s the Presence stat.

    Lie and misdirect? Social + Finesse. Stat was called Manipulation.

    Now you can have a character that’s commanding without also being a natural liar and flirt. DND doesn’t help let you do that because the concepts are bundled together into a single stat.

    (You could invest separately into like Expression for making speeches and Deception for lying, of course)

    Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders.

    Of course, if you add supernaturals to your game a starting chump vampire could have seven presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.








  • Fate is the one that comes to mind. Just skills. Your big brawler dude might be like

    .

    • Fight: 4
    • Provoke, Rapport: 3
    • Will, Athletics, Notice: 2

    .

    • High Concept: King of the Ring Fighter
    • Trouble: Always a Show Off

    .

    • Stunts and backgrounds: not going to make them up now but they add more depth

    You don’t need to know this guy has exactly 8 or 10 intelligence, or whatever.


  • DND stats are weird. Only con gets more impactful as you level. Imagine if strength was +damage and carry per level. 18 strength at first level is +3 damage, but fourth level is +12. That might be the path to reinventing Pathfinder, though.

    I’ll also say, playing games that don’t have the six stats, or even character attributes at all was really refreshing. Just skills worked fine.


  • The confusion here is there are a few different ways of playing D&D and many different types of DMs out there.

    This is an important point. There’s not really a “right” way to play so much as a “right way for your group”.

    I don’t think D&D specifically does a good job of guiding groups into finding what they’ll enjoy. It comes loaded with a lot of assumptions, and then different players can sit down at a table without realizing how different their axioms are.