ls never asks you to create an account or to update.
Don’t give anyone ideas.
“Pay $2.99/mo to see hidden files!”
ls never asks you to create an account or to update.
Don’t give anyone ideas.
“Pay $2.99/mo to see hidden files!”


I feel like most people don’t buy software anymore. Everything runs in the browser.
Like, nerds and enthusiasts and game playing people sure. But most people? Nah. It’s all Instagram, Facebook, tiktok, Reddit, YouTube. Maybe like roll20 if they’re a dnd nerd. Most people aren’t doing Photoshop or blender.


Yeah, it mostly worked. Mostly.
It’s hard to say if my previous group worked better because they were used to my style, or just a better fit for me, or some other factor.


I think most games get shut down when they still have players. Plus they could release server code so people could host their own games, like in the olde days of the 1990s. They don’t because they’re primarily concerned with profit.
That aside, “it brings joy” is not sufficient on its own as a justification. Heroin brings joy, but you likely wouldn’t say that’s a fine gift for a child. Why is that? Probably because we recognize the potential harms and unhealthy habits. Maybe you accept the risks and harms of digital slop are acceptable. I don’t think I’d want to encourage that in children.


Wizard I ran DND for in didn’t love this, but understood it.
The real problem with that group is we kept changing DMs, and some were a lot more easy going. You gotta get on the same page as a group


I worry about how I would raise a child in this landscape. Two of the people I know with kids, the kids don’t care about video games. One of the kids is super into iPad games, and that feels like a haazrd brewing.
Maybe I’d try to stick to real games for any child I was responsible for, but I don’t think that would survive impact with peers.


Physical cards last for years. Maybe the online game will be around in ten years, but maybe not.
I have most of my magic cards from my youth. They’re a thing I own. I can do what I want with them- play the game, use them for decorations, sell them. Digital shit is transient with few options for the buyer.


Good. The more people switch, the more support there will be.


Yeah I would use python and pytest, probably.
You need to decide what you expect to be a passing case. Known keys are all there? All values in acceptable range? Do you have anything where you know exactly what the response should be?
How many endpoints are there?


Personally I feel like SQL syntax is upside down, and things are used before they are defined.
SELECT
a.id -- what the fuck is a?
, a.name
, b.city -- and b??
from users a -- oh
join city b on a.id = b.user_id -- oh here's b
I’d expect it to instead be like
From users a
join city b on a.id = b.user_id
SELECT
a.id,
a.name,
b.city


Capital needs to pay people more if they want people to spend money. Sadly, food shelter and health come before video games.
We see a lot of promise in AI browser features making your online experience smoother, more helpful, and free from the everyday disruptions that break your flow
I don’t really see AI and LLMs as a solution there. Things that disrupt are typically ads or other capitalist nonsense. What are they thinking and how will AI help?
Lowering indent levels is nice in functions. Early returns mean you don’t have to think as much. “If it got here, I know foo isn’t null because it already would have returned”.
Yeah some comments are not useful
# returns the value as a string
return str(user.id)
Some comments are
# returns the user id as a string because ZenDesk's API throws errors if it gets a number.
# See ticket RA-1037
# See ZenDesk docs: https://etc/
return str(user.id)
Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.
If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.
Go play around with https://anydice.com/program/e6 if you like.
I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.
Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.
One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.


Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn’t especially support it?
I usually feel bad because I want to encourage creativity, but I also don’t want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers.
One of my jobs went to microservices. Not really sure why. They had daily active users in the thousands, maybe. But it meant we spent a lot of time on inter-service communication, plus local development and testing got a lot more complicated.
But before that, it was a single API written in Go by an intern, so maybe it was an improvement.
And DMs, if you want to surprise people, do it with plot and stakes, not constant item ambushes.
A good surprise has foreshadowing so the players go “ooh that makes sense. We should have thought of that”. If all the corpses in the room look like they died of drowning and there’s scratches on the door, it’s not a total surprise if there’s a trap that locks the door and fills the room with water.
The problem is most people are lazy and don’t understand anything. They just use the app they know, even if it sucks.
If you got it to be popular it could work , but I don’t see how you could.