I think a lot about this one time in a game of modern day magic. The players wanted to contact another group. They knew the other group was double warded against magic. An anti-teleportation spell on top of a general anti-magic spell. Serious business.
The players wanted to some time and resources trying to punch through these wards to teleport directly to this other group. I told them the odds, they said ok, and rolled. The dice said no. They mulled about for a bit, and then said they wanted to try again. I said ok. They got their spells together, spent their resources, and rolled. The dice said no, again.
I said, “Do you want a hint?”
They said, “Yeah”
I said, “You just want to talk to them, right?”
“Yeah”, they said.
“Why don’t you just call them on the phone?” I said.
I think a lot about this one time in a game of modern day magic. The players wanted to contact another group. They knew the other group was double warded against magic. An anti-teleportation spell on top of a general anti-magic spell. Serious business.
The players wanted to some time and resources trying to punch through these wards to teleport directly to this other group. I told them the odds, they said ok, and rolled. The dice said no. They mulled about for a bit, and then said they wanted to try again. I said ok. They got their spells together, spent their resources, and rolled. The dice said no, again.
I said, “Do you want a hint?”
They said, “Yeah”
I said, “You just want to talk to them, right?”
“Yeah”, they said.
“Why don’t you just call them on the phone?” I said.
“…oh.”
Sometimes players get tunnel vision.