Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • Annoyed_🦀 @lemmy.zip
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    16 hours ago

    Pc version of open world exploration game without quicksave key. There’s a lot of wrong with Grounded, but man i feels like Obsidian really losing touch with PC game with this one.

    • Megaman_EXE@beehaw.org
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      4 hours ago

      Oooh, grounded felt like they didn’t play test for solo players. The end game suddenly got very grindy, and I decided not to finish because of it. Loved the game otherwise. I’m hoping they will try to balance it more for the second game

    • masterspace@lemmy.ca
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      15 hours ago

      Conversely, Grounded has the best inventory management system of any survival game ever.

      To the point that I have a hard time playing others now because they all feel tedious in comparison. It’s hard to imagine someone playing Grounded and then building a survival game that didn’t use hot deposit.

      • yuri@pawb.social
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        10 hours ago

        JUST for hot deposit, yeh. the rest of the inventory/hotbar management always makes me wish i was playing something else.

        the hotbar not being inventory space is fine, but tools disappearing because they’re in your hand is absurd. they really just added a “looking for the tv remote that i’m already holding” mechanic. the pinning system with filters is handy for food, but feels clunky outside that one usecase.

        like they went with a realistic “the forest” style building system, and then the inventory management is the most videogamey shit in the world.

        also the scroll wheel swapping hotbars by default is straight up whacky, i’ve heard the whole thing makes more sense on controller lmao

        • masterspace@lemmy.ca
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          2 hours ago

          the pinning system with filters is handy for food, but feels clunky outside that one usecase.

          The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.

      • Annoyed_🦀 @lemmy.zip
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        14 hours ago

        That’s true, a key for depositing item and also control whether the chest is affected or not is really handy for inventory management. Which really bother me that they don’t have quicksave, graphic setting customisation, turning off the character chatter, among other thing.

        • yuri@pawb.social
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          9 hours ago

          meanwhile i wish there was a slider that made the characters MORE chatty, the dynamic interactions are really charming to me! but i also specifically love how cliché they’re written, so can see how it’s not for everybody haha