Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.
That’s true, a key for depositing item and also control whether the chest is affected or not is really handy for inventory management. Which really bother me that they don’t have quicksave, graphic setting customisation, turning off the character chatter, among other thing.
meanwhile i wish there was a slider that made the characters MORE chatty, the dynamic interactions are really charming to me! but i also specifically love how cliché they’re written, so can see how it’s not for everybody haha