Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • yuri@pawb.social
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    10 hours ago

    JUST for hot deposit, yeh. the rest of the inventory/hotbar management always makes me wish i was playing something else.

    the hotbar not being inventory space is fine, but tools disappearing because they’re in your hand is absurd. they really just added a “looking for the tv remote that i’m already holding” mechanic. the pinning system with filters is handy for food, but feels clunky outside that one usecase.

    like they went with a realistic “the forest” style building system, and then the inventory management is the most videogamey shit in the world.

    also the scroll wheel swapping hotbars by default is straight up whacky, i’ve heard the whole thing makes more sense on controller lmao

    • masterspace@lemmy.ca
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      2 hours ago

      the pinning system with filters is handy for food, but feels clunky outside that one usecase.

      The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.