• NannerBanner@literature.cafe
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      1 day ago

      You guys start out as lotr heroes? I guess we’ve always liked the ‘aaaah, I’m about to die and I have no magic items!’ campaigns. I know it’s not “true,” but it always feels like we get better roleplay by having people not be able to just be big, bad, can’t-be-hurt-by-the-guards folks. Every time I’ve been in a different group where people get powerful, arrogance over ‘npcs’ is inevitable.

      • 5too@lemmy.world
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        8 hours ago

        The GURPS equivalent of D&D/Pathfinder starts you out at the equivalent of level 5-7 by default. There’s options for lower powered delvers, but the default assumption is that people want to play established characters.

        • Keeponstalin@lemmy.world
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          7 hours ago

          Ah, interesting. I’ve only played a few campaigns, mostly 5e. The one pathfinder/2.5e was very confusing when it came to leveling up lol.

      • Ms. ArmoredThirteen@lemmy.zip
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        2 days ago

        Almost all campaigns I ran I’d have them start level 3-5 depending on what stories I wanted to tell. Pathfinder 1 the first couple levels are trash anyways and I personally felt like I didn’t have much interest with my own characters until I could see their unique abilities start to come online, so that’s where I liked to start players in my own campaigns