• Susaga@sh.itjust.works
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    3 hours ago

    …Sorry, you’re acting smug, but I’m not sure what you’re even trying to say. Did you not read my comment? Mimics breathe. Breathing causes motion. Ergo, they aren’t motionless. If you can spot the motion, you can distinguish them from a regular item. If not, you can’t.

    • Grabthar@lemmy.world
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      3 hours ago

      My dude, I take your point, but you’re writing in properties for the mimic that aren’t in the rules, based on your real world perception of how things work. That isn’t applicable to the game mechanics. If you really have to have something to wrap your head around to explain the mimic both breathing and being imperceptible while impersonating an object, then model mimic breathing as some form of motionless skin breathing. Just realise that when you go digging for another reason to say why you can see it happening, its your model that is wrong, not the rules.

      • Susaga@sh.itjust.works
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        16 minutes ago

        …you’re writing in properties for the mimic that aren’t in the rules…

        The rules don’t say goblins breathe, either. If you can’t extrapolate that living creatures breathe, you’re not doing a good job.

        …to explain the mimic both breathing and being imperceptible

        I’m quite clearly doing the opposite, though. As does the lore attached to it, which clearly says “a mimic in its altered form is nearly unrecognizable”. Nearly unrecognizable means it is recognizable.

        …some form of motionless skin breathing.

        Okay, now you’re the one writing in properties that aren’t in the rules. Especially since its skin can be just wood.

        …its your model that is wrong, not the rules.

        No, neither are wrong. You just misunderstood the rules. And my model. The rules say they are indistinguishable when motionless. I say they aren’t motionless. No contradiction.