• Soup@lemmy.world
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    2 days ago

    Motionless and indistinguishable. Chests and crates don’t breathe and you’d be able to distinguish the two very easily based on that.

    An investigation check could work, or maybe a straight intelligence roll. Paying attention to the description of the room, too, and passive investigation is a real thing as well. I’ve already explained at least twice that you can use those ways to figure out that something isn’t where you left it or otherwise seems out of place. You can absolutely still find it using mechanisms that don’t require getting chomped.

    You’re just wrong. It’s fine, it happens, but the plain english is making it reeeeeally hard for me to understand how on earth you could be confused here.

    • Susaga@sh.itjust.works
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      2 days ago

      Indistinguishable if motionless. If not motionless, distinguishable. You seem to be assuming that because it CAN be indistinguishable, it IS indistinguishable, and thus cannot be moving.

      Meanwhile, Dark Souls has mimics that breathe, and they work perfectly fine. Easy to get caught out, but definitely possible to spot if you’re careful.

      Yes, you have explained twice how you can distinguish a creature that cannot be distinguished. And I’ve pointed out how paradoxical that is.

      Like, are you okay? Genuinely, I’m getting concerned for you.

      • Soup@lemmy.world
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        18 hours ago

        Holy shit you’re dense. This isn’t Dark Souls and that’s a video game, not a table-top, theatre of the mind, RPG.

        If you can learn that the crate, which is indistinguishable from any other crate, has no reason to be where it is then you can perform further tests to expose whether or not it is a mimic. It will look exactly like a crate the whole time and that’s fine. It’s not a paradox, you’re just not very intelligent.

        You’re fifty-two cards short of a deck and making it everyone else’s problem.