People who don’t like tactics shouldn’t play D&D. They should play fun and cool games like Monster of the Week or Blades in the Dark.
100%. D&D’s main things are tactics and resource management.
But D&D is the mega popular brand that people know, and they often don’t want to learn something else. Even if they don’t actually know D&D’s rules.
I personally like Fate a lot for a simpler ruleset that’s actually flexible and generic. I’ve been running a Fate game for about 20 sessions and it’s been fun, even though the players don’t always remember to spend fate points for story details.
Whenever I get a brand new group of players, I teach them Dungeon World. I tell them it’s like D&D, but easier. This prevents the transformation into a normie, because they will always know that other systems are easy and fun.
100%. D&D’s main things are tactics and resource management.
But D&D is the mega popular brand that people know, and they often don’t want to learn something else. Even if they don’t actually know D&D’s rules.
I personally like Fate a lot for a simpler ruleset that’s actually flexible and generic. I’ve been running a Fate game for about 20 sessions and it’s been fun, even though the players don’t always remember to spend fate points for story details.
Whenever I get a brand new group of players, I teach them Dungeon World. I tell them it’s like D&D, but easier. This prevents the transformation into a normie, because they will always know that other systems are easy and fun.