They kind of need some killer apps, killer features and killer (media) content. Someone made a demo watching F1 on Apple Vision with a 3D track map and floating timing page and whatnot. Something like this for multiple live sports. The device itself is quite impressive from a technology standpoint.
And yeah, the current pricing is way too expensive to be mass appealing. It’s likely very expensive to manufacture and of course you have to take development costs into account, but most people won’t spend $3,500 or more for “wow, this is impressive, but I don’t have a lot of use cases for it”.
Not sure how much they can save on manufacturing costs on a non-“Pro” model without losing too much of the experience though. Sure, they can omit the outer display and save on materials by using more plastic instead of aluminum, but other than that? They can use cheaper displays, but downgrade them too much and the user experience will be significantly worse. I also don’t see them using anything less capable than an M2. But even if they would use, say, an A15, it wouldn’t cost significantly less (15 vs 20 billion transistors). I don’t think they could get rid of the R1 chip either, as it seems to be quite important for processing sensor data and apparently a lot of it (it has 256 GB/s memory bandwidth for a reason), so I don’t think just the M2 (or even the M4) would provide a satisfactory experience.
VR has the same problem smartphones and tablets did until the Apple revolution. Consumers don’t care about technical details which nerds get stuck on. The technology simply isn’t there at the moment.
Right now VR is and will remain for bespoke applications. It will remain so for many iterations of technological advancement until miniaturization beyond anything anyone can ever dream of right now. The technologically inclined can reason about relatively insignificant details like transistor count or whatever. Consumers don’t care. Just like they didn’t care about tablets or even touch screen devices in general even though commercial products existed long before the iPad and iPhone. Nobody gives a shit about technical details. The final product from a layman user perspective is all that matters. Jobs knew this was the ultimate goal. The rest of the tech industry continues to struggle with internalizing it.
Even if they scrimp and save to produce a pleb model. It’s still just a bespoke device. A glorified screen that might have a few neat uses. People will then put it aside and forget about it.
Yeah, almost every review is along the lines of “this is a technical marvel” to “and now it’s sitting on the shelf awaiting a purpose”.
Through VR, Apple was “at least seemingly” going to move from games being the primary use to office work, but every review I’ve seen has been lackluster for that. You can do cool things but it’s missing a lot of features like the screen sharing and stuff.
It seems to fall into the “solution looking for a problem” category.
Yea I mean the downsides to tech like this are just to high. For example there completely isolating and people enjoy watching sports with friends and talking about it… so I don’t know how well this use case will work either way.
These goggles are just like crypto, cool idea but no use case for it…yet. Once there is some we will see, and maybe it won’t be in the entertainment business, thinking more for production like simulating stuff, these corporations can at least afford them…(maybe)
They kind of need some killer apps, killer features and killer (media) content. Someone made a demo watching F1 on Apple Vision with a 3D track map and floating timing page and whatnot. Something like this for multiple live sports. The device itself is quite impressive from a technology standpoint.
And yeah, the current pricing is way too expensive to be mass appealing. It’s likely very expensive to manufacture and of course you have to take development costs into account, but most people won’t spend $3,500 or more for “wow, this is impressive, but I don’t have a lot of use cases for it”.
Not sure how much they can save on manufacturing costs on a non-“Pro” model without losing too much of the experience though. Sure, they can omit the outer display and save on materials by using more plastic instead of aluminum, but other than that? They can use cheaper displays, but downgrade them too much and the user experience will be significantly worse. I also don’t see them using anything less capable than an M2. But even if they would use, say, an A15, it wouldn’t cost significantly less (15 vs 20 billion transistors). I don’t think they could get rid of the R1 chip either, as it seems to be quite important for processing sensor data and apparently a lot of it (it has 256 GB/s memory bandwidth for a reason), so I don’t think just the M2 (or even the M4) would provide a satisfactory experience.
And it has a locked down OS that you can’t install anything outside of App Store on.
VR has the same problem smartphones and tablets did until the Apple revolution. Consumers don’t care about technical details which nerds get stuck on. The technology simply isn’t there at the moment.
Right now VR is and will remain for bespoke applications. It will remain so for many iterations of technological advancement until miniaturization beyond anything anyone can ever dream of right now. The technologically inclined can reason about relatively insignificant details like transistor count or whatever. Consumers don’t care. Just like they didn’t care about tablets or even touch screen devices in general even though commercial products existed long before the iPad and iPhone. Nobody gives a shit about technical details. The final product from a layman user perspective is all that matters. Jobs knew this was the ultimate goal. The rest of the tech industry continues to struggle with internalizing it.
Even if they scrimp and save to produce a pleb model. It’s still just a bespoke device. A glorified screen that might have a few neat uses. People will then put it aside and forget about it.
Yeah, almost every review is along the lines of “this is a technical marvel” to “and now it’s sitting on the shelf awaiting a purpose”.
Through VR, Apple was “at least seemingly” going to move from games being the primary use to office work, but every review I’ve seen has been lackluster for that. You can do cool things but it’s missing a lot of features like the screen sharing and stuff.
It seems to fall into the “solution looking for a problem” category.
So porn then?
They’re actually terrific for porn in theory because they are the only (I think?) VR glasses that can record VR video.
Unfortunately (for everyone I guess?) that’s not what Apple has in mind.
Yea I mean the downsides to tech like this are just to high. For example there completely isolating and people enjoy watching sports with friends and talking about it… so I don’t know how well this use case will work either way.
These goggles are just like crypto, cool idea but no use case for it…yet. Once there is some we will see, and maybe it won’t be in the entertainment business, thinking more for production like simulating stuff, these corporations can at least afford them…(maybe)