How about we stop splitting up everything into money grabbing bits. Looking at you, Hobbit. Three fucking movies out of the shortest (by a significant margin) book.
The first part was pretty short too, even doing most of the side content. A few things were too bullshit for me even and I’m totally deranged enough to get all achievements for multiple editions of the same game.
First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.
I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.
Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.
I say this as a Xenoblade fan, your comparison is apples to oranges.
How about we stop splitting up everything into money grabbing bits. Looking at you, Hobbit. Three fucking movies out of the shortest (by a significant margin) book.
The first part was pretty short too, even doing most of the side content. A few things were too bullshit for me even and I’m totally deranged enough to get all achievements for multiple editions of the same game.
First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.
I disagree with this take.
I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.
Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.
I say this as a Xenoblade fan, your comparison is apples to oranges.
Guess I’ll give it some more time then. I will return once I’ve got to play more than my 2.5 hours I‘m in now.