• BudgetBandit@sh.itjust.works
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    8 months ago

    First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.

    • SuperSynthia@lemmy.world
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      8 months ago

      I disagree with this take.

      I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.

      Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.

      I say this as a Xenoblade fan, your comparison is apples to oranges.