• Coelacanth@feddit.nu
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    3 days ago

    For what it’s worth, I don’t think it’s true. The Parlour Puzzle does become increasingly complicated by the end, and to some extent obnoxious, but I don’t believe any are unsolvable.

      • Coelacanth@feddit.nu
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        3 days ago

        If you search online there are plenty of posts of people claiming to have found “unsolveable” parlour puzzles, and every one I’ve seen ends up being actually solveable and was simply a result of a rules misunderstanding or wrongful (or) missed assumption. For example: we must enter the Parlour Game with the assumption that the game can be solved. So we can always exclude any configurations of true/false that would lead to an unknowable end result. This is an assumption many miss. When boxes with multiple statements get introduced, there is also the fact that one box must have only true statements, and one must have only false statements. This is another one many miss that lead to wrongfully called “unsolveable” puzzles.

        • glimse@lemmy.world
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          3 days ago

          That is very believable to me. This game was clearly made with love and care, my WOW was genuine shock that they’d do that in such a “smart” game.

          When I got stuck I’d work backwards. Assume one box had the gems and then test the hints against that. If it failed, try the next box. Sometimes I had to do it a few times before it clicked

          • Coelacanth@feddit.nu
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            3 days ago

            Yeah, it’s a meticulously crafted game and even though logic gate puzzles can be intricate to craft it’s not something I would expect Tonda Ros to miss. And you know… there are a lot of genuinely brilliant and slightly crazy people in the Blue Prince community. If there actually was an oversight in there, we would have known about it by now.

            Coincidentally, there was actually an oversight in another late game puzzle, and it was of course found. I don’t know if it’s been patched.

            late game spoiler, don't click unless you're confident you're done with the game

            There was one word in the numbered cores puzzle from the secret lockbox in the vault that could actually be solved into two different letters.

            • glimse@lemmy.world
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              3 days ago

              “meticulously crafted” is a good way to describe it. And I believe it about the community - these types of games attract a very analytical crowd.