Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
I enjoyed BP up to a point. Got to room 46 and had good fun getting there, but after that it became a real slog.
I wanted to know more and had some threads to pull on, but now it was a game about constantly failing runs and learning nothing because the RNG didn’t fall in my favour or, worse, the rooms and/or items I needed finally appeared but I ran out of steps before I could do anything with them.
Ended up uninstalling, and it really soured me on the whole experience even though it was all post-credits.
I still think it’s worth playing if you enjoy puzzle games, but it can also be incredibly frustrating.
I’m someone who gets slapped in the face over and over with a large, wet trout by RNG, everywhere I go. And BP felt brutal until I started noticing some draft spawning rules. Decided to cheat a little and looked that up, and that allowed me to take advantage of the system to help me get almost all the way to the final secrets of the game at the time (way past Room 46). That, along with the various permanent upgrades and tips on gem management the game gives you.
I’ve otherwise been punished by red rooms even when those rooms are made Rare. Still happens after learning that mechanic too, and I still have runs where I have to end the day after just going 3 ranks deep, but the game feels just a bit more managable overall.
Yeah, I feel like with usage of the RNG control the game affords you and smart drafting it’s not that big of a deal outside of maybe a small handful of things.
And honestly, there aren’t even all that many red rooms that are super punishing in the late game. It’s mainly Archives, Maid’s Chambers and Lost & Found that can really punish you. Although Lost & Found set to common can be pretty interesting, if you get it early when you don’t have any items it’s basically no downside all upside. Actually if I got the chance to play it again I would spec into the Red Room synergy build, I feel like it can be pretty fun and strong.
Ha! Funnily enough, Archives is almost always what I end up drafting from a Darkroom when I can’t yet turn the power on, or when I just run out of gems and redraws, and Archives was the only selectable room.
But yup, once you’ve sort of get the hang of making sure you’re stocked up on gems per run, and have a good way to get enough coins (trying not to share too much here in case anyone wants to discover that for themselves), and especially when you’re no longer just chasing Room 46, the RNG isn’t that important and maybe even ignorable in the grand scheme of things.
Same, I found the RNG mechanic utterly mean-spirited. I get why RNG has its proponents, but I’ve never played a game that seemed to have so much contempt for the player and their time, where you can be doing everything right and get punished repeatedly for it.
RNG is one thing, but this engine needed tweaks so that it’s actually fun, too, and not so damned frustrating. After 30+ hrs I uninstalled and said Never Again.
I don’t know if I’d call it mean-spirited myself, but it certainly gets tiresome to try to solve a puzzle while someone is deliberately withholding some of the pieces.
Withholding while actively teasing that it is withholding; and then giving you choices of Only Red Rooms 4x turns in a row. …that last bit is why I say mean-spirited. RNG needs to be better balanced IMHO
While RNG does become a frustrating factor for some things in the ultra lategame, you’re also afforded quite a lot of control as you’re progressing. For the majority of the play in the post Room 46 bit of the game (ie: the majority of the game) I felt like I had enough RNG manipulation. But then, I also really just enjoyed the drafting gameplay and strategically approaching it in how and where you placed what rooms and how to best use rarity adjustment for rooms and so on.
I enjoyed BP up to a point. Got to room 46 and had good fun getting there, but after that it became a real slog.
I wanted to know more and had some threads to pull on, but now it was a game about constantly failing runs and learning nothing because the RNG didn’t fall in my favour or, worse, the rooms and/or items I needed finally appeared but I ran out of steps before I could do anything with them.
Ended up uninstalling, and it really soured me on the whole experience even though it was all post-credits.
I still think it’s worth playing if you enjoy puzzle games, but it can also be incredibly frustrating.
I’m someone who gets slapped in the face over and over with a large, wet trout by RNG, everywhere I go. And BP felt brutal until I started noticing some draft spawning rules. Decided to cheat a little and looked that up, and that allowed me to take advantage of the system to help me get almost all the way to the final secrets of the game at the time (way past Room 46). That, along with the various permanent upgrades and tips on gem management the game gives you.
I’ve otherwise been punished by red rooms even when those rooms are made Rare. Still happens after learning that mechanic too, and I still have runs where I have to end the day after just going 3 ranks deep, but the game feels just a bit more managable overall.
Yeah, I feel like with usage of the RNG control the game affords you and smart drafting it’s not that big of a deal outside of maybe a small handful of things.
And honestly, there aren’t even all that many red rooms that are super punishing in the late game. It’s mainly Archives, Maid’s Chambers and Lost & Found that can really punish you. Although Lost & Found set to common can be pretty interesting, if you get it early when you don’t have any items it’s basically no downside all upside. Actually if I got the chance to play it again I would spec into the Red Room synergy build, I feel like it can be pretty fun and strong.
Ha! Funnily enough, Archives is almost always what I end up drafting from a Darkroom when I can’t yet turn the power on, or when I just run out of gems and redraws, and Archives was the only selectable room.
But yup, once you’ve sort of get the hang of making sure you’re stocked up on gems per run, and have a good way to get enough coins (trying not to share too much here in case anyone wants to discover that for themselves), and especially when you’re no longer just chasing Room 46, the RNG isn’t that important and maybe even ignorable in the grand scheme of things.
I feel like the Darkroom classic is the Lavatory for me. Whenever I gamble it’s always the goddamn lav haha 😂
“Oh? Testing luck are we? I know just the reward for you! 🚽”
Same, I found the RNG mechanic utterly mean-spirited. I get why RNG has its proponents, but I’ve never played a game that seemed to have so much contempt for the player and their time, where you can be doing everything right and get punished repeatedly for it.
RNG is one thing, but this engine needed tweaks so that it’s actually fun, too, and not so damned frustrating. After 30+ hrs I uninstalled and said Never Again.
I don’t know if I’d call it mean-spirited myself, but it certainly gets tiresome to try to solve a puzzle while someone is deliberately withholding some of the pieces.
Withholding while actively teasing that it is withholding; and then giving you choices of Only Red Rooms 4x turns in a row. …that last bit is why I say mean-spirited. RNG needs to be better balanced IMHO
While RNG does become a frustrating factor for some things in the ultra lategame, you’re also afforded quite a lot of control as you’re progressing. For the majority of the play in the post Room 46 bit of the game (ie: the majority of the game) I felt like I had enough RNG manipulation. But then, I also really just enjoyed the drafting gameplay and strategically approaching it in how and where you placed what rooms and how to best use rarity adjustment for rooms and so on.