Valve announced a whole bunch of changes to Steam tags with plenty removed and added, along with them putting their foot down on the Vampire Survivor-likes.
Bullet hell is where enormous amounts of bullets are fired at the player by relatively few enemies, requiring lots of memorisation and twitch reaction skill to avoid the fast and complex patterns that fill the screen. It is intentionally extremely challenging. eg. https://youtu.be/zT-p6Ju67l4?si=C5eE7upEH4D6BUK7&t=976
Bullet heaven is where enormous amounts of enemies swarm a player who has ridiculous firepower to take out dozens of enemies at the same time, requiring little more than circle strafing and holding the fire button. It is intentionally casual, and the gameplay is about the RPG/roguelike upgrading aspect much more than the actual game mechanics. eg. https://www.youtube.com/watch?v=V8TiJY3lXmQ
If you want a critical take of the difference between the two, and the direction of the games market from a shmup-fan’s perspective, I found this review by The Electric Underground really interesting: https://www.youtube.com/watch?v=HSS_3iTIgA4 (it obviously predates this Steam label change, so there is some hand-wringing about what is being classified as bullet-hell).
This reminds me of the gaming press transitioning from calling action games with a 3D first person perspective “Doom clones” to “first person shooters” (although “corridor shooter” was also a thing for a while, for obvious reasons).
I thought the genre was “Bullet Hell”? So Bullet Heaven is now a new genre? And I wonder if the game called Bullet Heaven will be affected by this?
Vampire Survivors and games inspired by it are the inverse of the bullet hell genre. Hence the the name “bullet heaven”
Bullet hell is where enormous amounts of bullets are fired at the player by relatively few enemies, requiring lots of memorisation and twitch reaction skill to avoid the fast and complex patterns that fill the screen. It is intentionally extremely challenging. eg. https://youtu.be/zT-p6Ju67l4?si=C5eE7upEH4D6BUK7&t=976
Bullet heaven is where enormous amounts of enemies swarm a player who has ridiculous firepower to take out dozens of enemies at the same time, requiring little more than circle strafing and holding the fire button. It is intentionally casual, and the gameplay is about the RPG/roguelike upgrading aspect much more than the actual game mechanics. eg. https://www.youtube.com/watch?v=V8TiJY3lXmQ
If you want a critical take of the difference between the two, and the direction of the games market from a shmup-fan’s perspective, I found this review by The Electric Underground really interesting: https://www.youtube.com/watch?v=HSS_3iTIgA4 (it obviously predates this Steam label change, so there is some hand-wringing about what is being classified as bullet-hell).
Bullet heaven is often more about making good builds than skills in pressing WASD
Bullet Hell is a thing already, Bullet Heaven is the new genre pioneered by Vampire Survivors. It replaces "Vampire Survivors-like’.
This reminds me of the gaming press transitioning from calling action games with a 3D first person perspective “Doom clones” to “first person shooters” (although “corridor shooter” was also a thing for a while, for obvious reasons).