• eleijeep@piefed.social
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      4 hours ago

      Bullet hell is where enormous amounts of bullets are fired at the player by relatively few enemies, requiring lots of memorisation and twitch reaction skill to avoid the fast and complex patterns that fill the screen. It is intentionally extremely challenging. eg. https://youtu.be/zT-p6Ju67l4?si=C5eE7upEH4D6BUK7&t=976

      Bullet heaven is where enormous amounts of enemies swarm a player who has ridiculous firepower to take out dozens of enemies at the same time, requiring little more than circle strafing and holding the fire button. It is intentionally casual, and the gameplay is about the RPG/roguelike upgrading aspect much more than the actual game mechanics. eg. https://www.youtube.com/watch?v=V8TiJY3lXmQ

      If you want a critical take of the difference between the two, and the direction of the games market from a shmup-fan’s perspective, I found this review by The Electric Underground really interesting: https://www.youtube.com/watch?v=HSS_3iTIgA4 (it obviously predates this Steam label change, so there is some hand-wringing about what is being classified as bullet-hell).

      • Korhaka@sopuli.xyz
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        4 hours ago

        Bullet heaven is often more about making good builds than skills in pressing WASD

    • Coelacanth@feddit.nu
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      6 hours ago

      Bullet Hell is a thing already, Bullet Heaven is the new genre pioneered by Vampire Survivors. It replaces "Vampire Survivors-like’.

      • DdCno1@beehaw.org
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        2 hours ago

        This reminds me of the gaming press transitioning from calling action games with a 3D first person perspective “Doom clones” to “first person shooters” (although “corridor shooter” was also a thing for a while, for obvious reasons).