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Joined 3 years ago
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Cake day: June 9th, 2023

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  • I think the first time I tried N64 emulation must have been in late 2002. There were indeed still games released for this system at the time, although not many. Tony Hawk’s Pro Skater 3 (ported to the console in 2002) was one of the last big games for it. Fun fact: The PC version at lowest settings looks almost identical to the N64 port.

    Early N64 emulation was spotty, but the fact that it worked at all absolutely blew my mind, especially since I was just in the process of switching from N64 to PC as my main gaming platform. Super Mario 64 was one of the first titles to be properly playable with next to no issues, but outside of that game, it was a bit of a gamble and remained so for years. Performance could vary wildly, glitches were very common (some titles remained unplayable until surprisingly recently, like the excellent voxel-based Command and Conquer port for the system) and the plugin system proved to be a nightmare, as it fractured development resources.






  • Has this ever been the case? For as long as I’ve been playing games (early 1990s), there have always been buggy games that were clearly not thoroughly playtested. The difference was that back then, patches were either impossible (console - at best there was a silently patched re-release later*) or required PC players to purchase a gaming magazine to get them (if there were any). Perhaps the fact that it’s now easy to distribute even large patches has incentivized developers to adopt a “we’ll fix it eventually” approach, but I have no actual data on this resulting in worse games on average. If there is an actual measurable decrease in software quality in the gaming world, it could just be that the increasing technical complexity of games makes it impossible to detect the majority of bugs these days.

    *GTA San Andreas is one of the better known examples of this. There were game-breaking bugs in the original PS2 release that made 100% completion impossible. Only later releases (and ports) had these issues fixed.



  • On one hand, it’s sad to see another studio go, but on the other hand, Spiders have been producing almost entirely middling games for so long that blaming their misfortune on Nacon entirely seems a bit far-fetched. That said, everything I’ve heard about Nacon is the very opposite of what a publisher should be doing.

    Admittedly, the last game from them I’ve personally played and not just read reviews of was Mars: War Logs, which was such a severe disappointment to me as a die-hard fan of Eurojank that I haven’t picked up anything else from them since. Nothing about it was good: It didn’t make up for the lack of budget (which I never hold against a game) with solid writing, engaging world-building, interesting gameplay, functional controls or a pleasant art style.









  • A relative of mine switched to a BEV just a few months ago - KGM Torres EVX, a bargain from South Korea with 462 km (287 mi) WLTP range, which he regularly exceeds - after years of driving plug-in hybrids from Mitsubishi. He obviously could not be happier, given current gas prices (except that the driver’s seat holds up exactly as poorly as on the Mitsubishis). He does not have a wall box, by the way: All of his charging is done through public chargers and a slow wall outlet at work. At between €28 and 36 per full recharge, it’s a very cheap car to drive.

    Even when he was driving his prior hybrids, he was barely ever using the internal combustion engine - to the point that the car would occasionally warn him to refresh the gas in the tank - since he was doing almost all of his driving in EV-mode.