this is a lie. linear actuators do not smoke during failure. the most common failure is a failure for the linear actuator carraige to move. the absurdity of your argument would be clear if you went off and learned instead of arguing.
The og did all of that through haptics, it worked really well. don’t see cutouts in the case for a speaker and I didn’t see any mention on ifixit, feel like valve would have listed it in the specs.
using linear actuators for sound isn’t that novel or crazy. it’s also not that bad at all for the actuators. you are just responding to everyone with “that doesn’t make sense to me”
well that’s cool, but it will make sense if you go learn.
Well many controllers have gyros for aiming or stearing or whatever. It would be weird if it didn’t. The previous steam controller had probably the best gyro of any controller.
…yes? Is this comment from 2010? I feel like the gamer’s aversion to motion controls is an old topic. Breath of the Wild was what converted me to accept gyro aiming where possible.
That 100% sounds like an Easter egg that a developer snuck in under the radar. I doubt it was an official feature that was developed.
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Gyros are incredible and it doesn’t have a speaker. The haptics motors make that noise by vibrating.
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You lack a basic understanding of how that works.
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this is a lie. linear actuators do not smoke during failure. the most common failure is a failure for the linear actuator carraige to move. the absurdity of your argument would be clear if you went off and learned instead of arguing.
Some people just need to be contarians.
The controller doesn’t have a speaker. The sound is produced by its haptic motors.
TIL, how cool. I never even thought about it not being a tiny piezo or something.
Uh. I think it does. You can page it in case you’ve misplaced it and it will ring.
Also, on/off sounds, etc.
No, it doesn’t. These sounds are all done by the haptic motors.
The og did all of that through haptics, it worked really well. don’t see cutouts in the case for a speaker and I didn’t see any mention on ifixit, feel like valve would have listed it in the specs.
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If that were enough to burn out haptic motors, they would burn out after only a couple hours of use.
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using linear actuators for sound isn’t that novel or crazy. it’s also not that bad at all for the actuators. you are just responding to everyone with “that doesn’t make sense to me”
well that’s cool, but it will make sense if you go learn.
I think you would break your controller from dropping it so much before the haptics became an issue.
Controllers have had gyroscopes since the Dualshock 3.
Well many controllers have gyros for aiming or stearing or whatever. It would be weird if it didn’t. The previous steam controller had probably the best gyro of any controller.
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…yes? Is this comment from 2010? I feel like the gamer’s aversion to motion controls is an old topic. Breath of the Wild was what converted me to accept gyro aiming where possible.
The gryo is a big selling point