The og did all of that through haptics, it worked really well. don’t see cutouts in the case for a speaker and I didn’t see any mention on ifixit, feel like valve would have listed it in the specs.
using linear actuators for sound isn’t that novel or crazy. it’s also not that bad at all for the actuators. you are just responding to everyone with “that doesn’t make sense to me”
well that’s cool, but it will make sense if you go learn.
The controller doesn’t have a speaker. The sound is produced by its haptic motors.
TIL, how cool. I never even thought about it not being a tiny piezo or something.
Uh. I think it does. You can page it in case you’ve misplaced it and it will ring.
Also, on/off sounds, etc.
No, it doesn’t. These sounds are all done by the haptic motors.
The og did all of that through haptics, it worked really well. don’t see cutouts in the case for a speaker and I didn’t see any mention on ifixit, feel like valve would have listed it in the specs.
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If that were enough to burn out haptic motors, they would burn out after only a couple hours of use.
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using linear actuators for sound isn’t that novel or crazy. it’s also not that bad at all for the actuators. you are just responding to everyone with “that doesn’t make sense to me”
well that’s cool, but it will make sense if you go learn.
I think you would break your controller from dropping it so much before the haptics became an issue.