There is 0 details on specifics of how Denuvo was broken. Article goes into detail why Denuvo is bad and not much more (which is also debatable because vast majority of Denuvo implementations do not cause performance impact).
Correct but irrelevant to what I’ve said, which is that the performance impact of Denuvo is usually minimal. There’s a couple of very bad cases that got a lot of publicity but there’s boatloads of Denuvo games running fine.
It’s cool Denuvo was cracked. It’ll be fixed eventually and the never ending game of cat and mouse continues.
It’s not about performance for me. I’m not paying for a single player offline game that requires internet. I was around for the Spore DRM. That started with 3 activations and having to call EA for more. Even the current 5 activations per day is too restrictive, as I’ve heard changing proton version counts as an activation. If I don’t own it (yes technically you don’t steam games, but I think I could easily bypass steam protection and still play my games if it came down to it) I’m not buying it.
How is that relevant to anything I’ve said. It’s like this article, „forget what this news is about, let’s dunk on Denuvo”. I guess they know their audience.
article goes into why Denuvo is bad but not much more (which is debatable…
I mentioned why denuvo is bad. I wasn’t replying specifically to your argument about performance, because that’s only a slice of the reason why denuvo is bad.
There is 0 details on specifics of how Denuvo was broken. Article goes into detail why Denuvo is bad and not much more (which is also debatable because vast majority of Denuvo implementations do not cause performance impact).
A custom driver emulates the environment of an already activated token to the DRM. It’s comparable to root hiding techniques on Android.
Thank you, I found it - just commenting on how entirely unhelpful this article was.
FitGirl wrote some decent information about the tactic on their website. There’s already repacks specifically marked as Hypervisor repacks.
Every single aspect of DRM, whether it is denuvo or otherwise, is either neutral or negative for the end user.
Correct but irrelevant to what I’ve said, which is that the performance impact of Denuvo is usually minimal. There’s a couple of very bad cases that got a lot of publicity but there’s boatloads of Denuvo games running fine.
It’s cool Denuvo was cracked. It’ll be fixed eventually and the never ending game of cat and mouse continues.
It’s not about performance for me. I’m not paying for a single player offline game that requires internet. I was around for the Spore DRM. That started with 3 activations and having to call EA for more. Even the current 5 activations per day is too restrictive, as I’ve heard changing proton version counts as an activation. If I don’t own it (yes technically you don’t steam games, but I think I could easily bypass steam protection and still play my games if it came down to it) I’m not buying it.
How is that relevant to anything I’ve said. It’s like this article, „forget what this news is about, let’s dunk on Denuvo”. I guess they know their audience.
I mentioned why denuvo is bad. I wasn’t replying specifically to your argument about performance, because that’s only a slice of the reason why denuvo is bad.