Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside &#…
I would love a dungeon that connects to the back of someone’s house in a town. Or one part in town that is kind of more Outside-like, like a little forest in there. Or maybe something that’s like 50% dungeon, 50% town.
I want the borders of these places to be a little blurrier
Isn’t that also, literally what skyrim is? Like, I love minish cap, and it certainly plays a lot with the idea of how settled areas can be pretty wild if you look at a nonhuman scale of existence, but in skyrim, most houses are involved in at least one quest line, while also housing a SIGNIFICANT number of people, and many literally have entrances to dungeons inside them, from collapsing walls leading to caves and tombs, to sewer system connections. Also, most towns still have enemy spawns, or are within a 2-minute walk from an “outside” POI, without a loading screen. Staying in the Zelda line, Breath of the Wild certainly did this to an extent, but I feel like most modern RPGs, e.g. The Witcher 3, do this to a great extent.
Play Minish Cap!
Isn’t that also, literally what skyrim is? Like, I love minish cap, and it certainly plays a lot with the idea of how settled areas can be pretty wild if you look at a nonhuman scale of existence, but in skyrim, most houses are involved in at least one quest line, while also housing a SIGNIFICANT number of people, and many literally have entrances to dungeons inside them, from collapsing walls leading to caves and tombs, to sewer system connections. Also, most towns still have enemy spawns, or are within a 2-minute walk from an “outside” POI, without a loading screen. Staying in the Zelda line, Breath of the Wild certainly did this to an extent, but I feel like most modern RPGs, e.g. The Witcher 3, do this to a great extent.