

Isn’t that also, literally what skyrim is? Like, I love minish cap, and it certainly plays a lot with the idea of how settled areas can be pretty wild if you look at a nonhuman scale of existence, but in skyrim, most houses are involved in at least one quest line, while also housing a SIGNIFICANT number of people, and many literally have entrances to dungeons inside them, from collapsing walls leading to caves and tombs, to sewer system connections. Also, most towns still have enemy spawns, or are within a 2-minute walk from an “outside” POI, without a loading screen. Staying in the Zelda line, Breath of the Wild certainly did this to an extent, but I feel like most modern RPGs, e.g. The Witcher 3, do this to a great extent.




It comes from Portuguese, it seems, meaning “big head” https://en.wiktionary.org/wiki/cachalot