Hunches and gut feelings. Dreams in waking life.

I organize the Eurovision Song Contest, but exclusive to Lemmy, it’s called Lemmyvision !

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Cake day: August 1st, 2023

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  • inlandempire@jlai.luOPtoGames@sh.itjust.worksNo Games For Genocide
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    3 months ago

    From the About page:

    "No Games For Genocide is a group of game workers, activists, union organisers, and journalists who care about the games industry, Palestine, and all people living under the violence of colonialism and imperialism. We want to expose and work to end the material and commercial ties between the games industry and the military industrial complex, with a particular focus on Israel’s ongoing genocide of Palestinians in the Gaza Strip.

    The games industry’s complicity in normalising the presence of the military, and even in the development of military technology, has gone on for too long. Whether it be through the racist, militaristic content of the games themselves, having military recruiters at eSports events, or games being developed as military training simulators, there is a deep connection between games and genocide that needs to be broken. There are even games companies that work with businesses that directly benefit from or support Israel and its military.

    We not only need to actually have conversations about how these games studios profit from financial links to genocide, but to take action against them. There is no place for genocide in the games industry, and we are committed to pushing against this complicity."















  • Their initial switch from a pve only game was motivated by data and metrics that showed them it was a better choice to make an extraction shooter (they said themselves somewhere that the game just wasn’t fun). I trust they made the right call, so I would say a pve only mode in Arc Raiders would dillute the tension of each round played.

    That being said, I’m also very risk averse, so I dislike the pvp part of the game. While I think its a necessary part of the gameplay, and that it brings awesome uncertainty and adrenaline, I think Embark should try and create incentives for more cooperation between players, encourage pvp as a conscious, intended, risky choice rather than a reasonable option when encountering other players.

    From Tech Test 2 to the current Server Slam, they’ve apparently buffed the robots/arc enemies strength, I think that’s a step in the right direction, even if I haven’t personally noticed a change 🤷‍♀️