- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Mega Man will be making his grand return in 2027 with Mega Man: Dual Override, a 2D side-scroller that harkens back to the blue bomber’s origins while carving a new path forward.



I almost downvoted the video. I felt like even my nostalgia and love for the series was waning as the announcement dragged on.
If I’d watched it live, I would have noticed the years of original release as the corridor went on and I bet my hype levels would have going in the right direction. But since I knew what it was, all I could do was watch and frown.
I bought nine and ten on day one release for WiiWare, but I’m not sure this is for me anymore (but I am happy for one of my new favorite YouTubers FlamingMercury5; she’s gotta be smiling about this news).
Sorry to be negative today!
What would you have wanted? I didn’t play 9 or 10, but they look like more of the same.
I’m not sure I like this one either. The last one I enjoyed was 2. I played the others up to the SNES versions, which I did not enjoy.
I don’t know what I would have wanted from a new game. What I really like is the clever remixes of the old games that show up on my feed from time to time like Mega Man Maker.
Nine and ten were more of the same. But the stages were well-planned and the experience of trying to find the weaknesses without a strategy guide was great.
Maybe what I’d want would be a game that connects the worlds of Mega Man to the world of Mega Man X. But I would only care about the lore, not the game.
I guess what would really excite me would be a clever time travel story line that has you visiting reimagined old stages facing off against all the bots in series history. I’d love new weakness circles that take advantage of these multiple games’ worth of robot masters. I’d like boss chase fights, two bosses at a time fights, multiplayer story mode, a metroidvania-style world…
I realize in my ranting that what I’m looking for isn’t near what they are making. My plan is to be happy for those that are happy.
Games like Mega Man and Final Fantasy, which had limited storytelling and even more limited visuals, spoke more to me then where I had to fill in the blanks with my imagination. As they evolved with more involved plots and graphical styles that were distinct (realism, anime) I became disinterested in them. A lot of it had to do with being told “this is what Mega Man/Final Fantasy is,” with my gut disagreeing entirely.
I want “old school” visuals with modern gameplay. Shovel Knight is an example. Loved that game. If they made a Mega Man that looked like 1 or 2, but had more to do (a Metroidvania would be one idea) that would be where I’d like to see things go. Part of the puzzle was trial and error with boss powers. You’d enter a level and learn fairly quickly whether that level was appropriate for the power you’d obtained. What about using those powers to traverse/manipulate the environment? Unlock hidden areas, not just as a tool to defeat the next boss.
I wish I could give two upvotes! Filling in the blanks is what I’m missing. Thank you for that description!