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Cake day: November 16th, 2024

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  • Finished FFVII Intergrade! That was much shorter than I expected, but I did put in a vintage one day, 10-hour shift into it. I also played on classic mode which made me enjoy the game a lot more. I loved not feeling the frustration of getting caught in the triangle exclamation point attacks because the game was taking care of that blocking for me.

    Started Persona 5 Royal after reading the first few volumes of the manga adaptation. The presentation is so stylish that I felt I had to post again this weekend.


  • Finished Final Fantasy VII Remake Intergrade? The title is too much. Part one of the remake is done! Except I unlocked a hard mode I don’t want that is required to see certain parts of the story. I should have gone though it on easy; then I might have the interest in looking for more.

    Started the Spring Season of my Microsoft Excel and Kahoot powered baseball game for my students. I printed box scores for the first four games and posted them on the lockers outside of my classroom. I am getting so much joy from the programming involved in transforming mostly random numbers into a baseball game with a story. One of these weeks, I’ll block out the names and post a box score.

    Regarding Ticket to Ride Legacy: @slimerancher@lemmy.world asked about the difference between this and the original game, so I wanted to share with y’all what makes it so special. The idea of a legacy game is that choices made in the first (of twelve or so) game you play leads to different outcomes in future games. We are all railroaders looking to make money in the late 1800s but because of the time, in the first three games of the legacy, we are limited to routes from the Atlantic to the Mississippi. Over time, you expand the map as the story develops.

    Tap for spoiler

    There is a story line and which color you play as for the legacy affects things as well (current, if I claim a red line, I get two dollars income the red player).

    When I won the third game and fourth game, one of the things I got to decide was where the story expands to next: Florida, Texas-area, or the Great Plains. As a Floridian for most of my life, I avoided it. When we bring the game out next time, we will assemble the starting pieces of the map (like a big puzzle) and add in the Great Plains and Texas.

    There’s a lot more to say, but I’ll just add one thing: when you complete a route, at the end of the game, you punch the ticket. Some routes unlock a special power or scoring opportunity for a later game. Some routes require the same player to complete it twice in order to “retire” the route.

    Writing about it this much makes me itchy to play more. I don’t want to spoil any more of it, but for those of you just wondering, there’s nothing earth-shattering behind the spoiler tag. If you are already planning on playing, don’t read it!

    I think I’ll start the FFVII Interlude with Yuffie tonight!



  • I was back in Pokotopia. I got to plan on a cloud island with a friend. Then our wives commented how we were playing the same game apart from each other on the same couch (as they both knitted on separate armchairs).

    Played season three and four of Ticket to Ride Legacy. It’s really neat to see how the world expands after a game.

    And I’m on chapter 15 of FFVII Remake. I watched a play through from ages ago that stopped here due to some copyright issues, so it’s neat to experience the last fourth or fifth of this different familiar story.

    Finally, we’re just about to change over in my classroom from a basketball meta-game to a baseball-themed one. The plan is pull Kahoot scores on Wednesday and use those data points to populate six days worth of baseball games. The students drafted their teams Friday and the team captains will select their pitching rotation Monday. I’ll be posting daily standings and statistics for the students to pour over. I hope they dig it as much as they did the weekly brackets that the basketball-theme had.


  • Thank you for asking me about Pokotopia. I “finished” it today and I’m really mad about it. First, it was an almost perfect formula for me. It was a Dragon Quest Builders sequel without all that pesky fighting. But I made the mistake of Spring Break: I poured time into it. Instead of playing a little or even an hour each day, I spent five hours plus for a week fulfilling main missions and moving the story forward. The problem is that the main story is not the point of the game, so when I’d completed the story, I felt done and unsatisfied.

    To anyone else playing, I recommend devoting yourself to whatever you find in it that it fun. For me, it was paving roads. I don’t think I had a more enjoyable three hour period than when I put yellow stone flooring throughout the town. When I mentioned it to my wife, she commented that “of course you love the infrastructure parts”.

    Dollar to hour enjoyed ratio was excellent, but I should have known better and paced myself on the game. There’s more to it, though. As soon as the credits were done, I found a new Pokémon.

    Little Rocket Lab and Pokémon Pokotopia spoilers

    I was amused that the ending for Little Rocket Lab and Pokotopia were basically the same.

    Most of my “gaming” is getting the next season in my Kahoot! Challenge for my 7th grade students. This season will be based on softball and baseball, and programming the excel spreadsheet to take in Kahoot data and spit out a baseball box score has occupied a joyful majority of my leisure time. The spreadsheet is getting so big that between mass copying formulas, I had time to write into my favorite thread on Lemmy.




  • On my way back from GameStop. I went to pick up Pokotopia, but I didn’t realize it was a game-key-card only. My system is still full from the digital edition of FFVII Remake, so I guess I’ll work toward finishing that.

    I’m looking forward to wrapping up Little Rocket Lab this week. I’m in my county’s Spring Break, so I’m off school while my kids are still in. Let’s hope I ca recharge enough for the sprint to standardized testing season.







  • It’s been a busy week and I’ve spent a lot of time dreaming of Little Rocket Lab while grading papers. I’ve hit the point in the game where there are no easy factory lines and the advanced assembly plants are a requirement for everything. The urge to start over is so strong because of that organizational instinct in my mind to keep a neat and efficient island. But my messy layout of conveyor belts is charming enough that I keep at it, delivering research materials and unlocking new items slowly.

    I’m so glad I bought it!

    As always, I’m playing Octopath Traveler Champions of the Continent.

    Final Fantasy VII Remake is on hold because I’m still mad about getting trounced twice in a battle. It’ll be a while before FF pulls me back since I am in handheld mode as my knitting spouse binges through West Wing for the first time.

    Oh! I’m running a 2nd session of a D&D one-shot today, too! Maybe we’ll get to the end this time?


  • There’s a Dragon Quest Collab going on in Octopath Traveler Champions of the Continent that has me hunting metal slimes.

    FFVII Remake is still the primary game in the Switch 2. I really dig the quality of life upgrades in the help menus (“once you go here, you can’t go back” warnings, for example). I’ve hit the level of difficulty where I’m not happy with the fighting system anymore, so I might drop down to easy.

    But my greatest purchase this month has been Little Rocket Lab, an automation/town building game. It’s cute and easy enough to share with my youngest, but if I play it in the living room, my wife complains about how the way I lay out conveyor belts drives her crazy. I think I’ll go play more now!