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Cake day: November 16th, 2024

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  • I am back on the Balatro kick, playing at least a few runs a day now. I recently reached the final stake on the final deck, so I guess I’m one away from “completing” the game. That’s not really how that works.

    I arrived at a new town in Octopath Traveler Champions of the Continent for the first time in what feels like years. Stalling on the main story for all of 2024 (and most of 2025) didn’t kill my love of the game luckily. And now I’m in a new chapter with new locations and it feels like the story is directly reflecting what Octopath Traveler 0 might be.


  • I can’t believe it, but I finally advanced the main storyline in Octopath Traveler Champions of the Continent! Two chapters left until the final final boss. The announced release of Octopath Traveler 0 with a retelling of COTC’s story kinda lit a fire under me. I took my squad that I’ve been powering up for two years and slowly wiped the floor with the chapter boss. I’ve been playing RPGs long enough that I wasn’t surprised when the boss stood up from the defeat, story-mode crushed my visiting party member, and got away. I was a little surprised at the interesting turn the story took from there. I’ve got a lot of grading to do for school, but I’m thinking I’ll spend a lot more time on the couch on my phone this weekend.

    Thursday I attended a board game night at a local board game cafe. A teacher in the county where I live had messaged me on BoardGameGeek and invited me out. It was a blast! It’s so great to meet new gamers. We played Ethnos, FlIp 7, and Love Letter. I got home way too late, so next time, I’m starting earlier and ending earlier.

    I bought the newest edition of The Crew, the cooperative card game I’ve talked about here before. It’s called the Crew: Family Adventure. Instead of having gameplay like Hearts or Spades, it has gameplay like Uno. Each mission tells the story of youth athletes who find themselves stranded on an island in the south seas. After an interminable tutorial via the Kosmos Helper App, my children and I played two hands. Already I can say I prefer the original, but it is fast-moving and fun, so I look forward to playing some more.






  • I’ve been playing Katamari since they started coming over to the US. I’m now sharing a long play with my youngest child as we brush our teeth. It’s only a little fun to watch. It’s greatly satisfying to play. I feel like I’m playing an incremental game when I’m rolling around picking stuff up. It’s a really slow build that turns into an exponential explosion in size that hits just right.

    I just finished the Katamari Damacy book from Boss Fight Books. It talks about the creator’s view on games and design in general, and then notes that after the second game, he has no role in development. I love the games, but the first and the second one are the only ones I would call must play (more like must-experience). They are best in a room of four friends passing the controller around and backseat driving each other.

    I expect the new game will be a more of the same experience that will still buy right away.