- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Mega Man will be making his grand return in 2027 with Mega Man: Dual Override, a 2D side-scroller that harkens back to the blue bomber’s origins while carving a new path forward.



‘New path’ makes me think it’s a reboot and that’s why it’s not called Mega Man 12.
Yeah, an official Capcom press release called it the 12th entry in the main series, so they’re not shying away from that. But it’s interesting to see. The graphics still look pretty similar to the style of Mega Man 11.
That sounds like a great idea actually.
Zelda’s on like it’s 7th reboot or something.
Zelda doesn’t get reboots. Each entry just doesn’t have anything to do with previous entry 😀
I mean there are some games that are direct sequels, but you’re right in that they’re mostly blocked into their own continuities.
They did try to make the case that all Zelda games were part of a shared timeline (with divergences) in the Hyrule Historia, but it was just a tacked-on structure to satisfy the fans. And they basically threw that away with Breath of the Wild.
Oh yeah, I meant in general, not counting the direct sequels.
I agree about the timeline, this is just to make fans happy. They make whatever game they want to make and then someone later decides where to put it in this chart.
But even if you do believe in the timeline, there are still no reboots, since it’s all in a shared timeline (excluding BoTW and TotK, but we can call them a spin-off for now) 😀
They definitely do. The old skeleton in Twilight Princess who teaches you sword fighting is the previous Link. Most games are set in either the branch where you win or the branch where you lose in Ocarina of Time.
Interesting.
My comment was more of a lighthearted quip then a deeply though argument, but while we are going down that rabbit hole, if that skeleton was previous link, then it means it’s a continuation, not a reboot.
Oh yeah. I was countering the part about them not being related.