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Joined 2 years ago
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Cake day: August 30th, 2023

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  • Oh, that makes sense.
    For a quick and dirty fix, you might be able to define columns using a multiplexer like gnu screen or tmux. I think I know how to do that using byobu (a screen/tmux config wrapper), so that it would come up by default with three panes set up like columns, with the first and the third being narrow to create faux margins, and the middle pane running your top of choice.

















  • One of my favorite podcasts, High Rollers (sadly stuck in Hasbro Hell) uses “fate dice”, a set of d6s rolled at the start of each session, that can be used by the players (high rolls) or the DM (low rolls) to influence other rolls and situations, but doing so moves the die into the opposite pool.
    I do wish both sides interacted with them more though. It’s a cool idea.
    I think they got used the most during the window of time when the DM let the players spend them after seeing a roll (but before knowing the result). They get squelched by forgetfulness and what-if-I-need-it-later-itis.
    Sure, adding them then probably ruins the balance, but fun is more important than balance.


  • Like the Fate system!
    I like systems that are player-driven, like Dungeon World. Instead of me putting a bunch of traps into place and hoping you walk into them, the complication of you rolling a failure on something else might mean there’s a trap there.
    “Are there any traps there?” “You tell me.”