• JackbyDev@programming.dev
    link
    fedilink
    English
    arrow-up
    8
    ·
    2 days ago

    Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don’t necessarily think it should be split to it’s own thing, more attributes aren’t necessarily better.

    • _stranger_@lemmy.world
      link
      fedilink
      arrow-up
      8
      ·
      2 days ago

      I think fallout’s S.P.E.C.I.A.L works quite well.

      Wisdom isn’t a thing by itself, it’s split between perception, charisma, and intelligence, for the most part.

      • QuoVadisHomines@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        1 day ago

        Intelligence is being able to describe why rain exists and why it is raining. Wisdom is understanding that you can do the above while not standing in a rainstorm