• warm@kbin.earth
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    3 days ago

    Some games are just supposed to be harder, it’s how they were designed. Developers shouldn’t have to come out and address anything. If it’s too hard for you, just refund it and move on to another game if you don’t have the patience to learn it.

      • warm@kbin.earth
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        1 day ago

        This is true. There are lots of reviews out there to read though before making a purchasing decision.

      • djsoren19@lemmy.blahaj.zone
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        1 day ago

        I mean, it’s a direct sequel to a difficult souls-like. It’s hard to have too much sympathy for anyone who didn’t play the first Hollow Knight but wanted to jump in on the sequel, since I think anyone who played the first HK should have a good idea on what Skong’s difficulty looks like.

    • theneverfox@pawb.social
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      3 days ago

      Let me fill up the negative space in that comment…I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome

      It’s all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge

      And that feels amazing, it’s not for everyone but I don’t want a way to make it easier… It would cheapen the experience to even have the option

      • Doc_Crankenstein@slrpnk.net
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        20 hours ago

        Other people having the option to tailor the game to their skill level does nothing to your experience of the game. If other people having access cheapens the experience for you, you have issues.

        • theneverfox@pawb.social
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          20 hours ago

          This game isn’t made for them, it’s made for me. It’s the full package, it’s amazingly well balanced, and truly a lovingly crafted work of art

          If you want to mod the game to make it easier, I have no problem with you, or people who use it

          But I don’t want a win button in my wonderfully challenging game. I don’t want this to be ruined with temptation. That’s what would cheapen the experience

          • Doc_Crankenstein@slrpnk.net
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            20 hours ago

            Cool, so you have issues.

            Just because the button exists doesn’t mean you have to use it. The game isn’t made for any one person, it is made for a variety of people with differing skill levels and physical capabilities. The existence of accessibility features does not cheapen your experience, if they do you have issues.

            • theneverfox@pawb.social
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              19 hours ago

              If you make every game for everyone, you make slop

              I don’t care if you can enjoy it without putting the effort I put in. I just don’t want a way for myself to make it easier. That’s it.

              Fuck off, this is a masterpiece and I love it so much I’ve developed a new callous on my thumb and had to take a day off. I’ve overcome every challenge, I’ve dealt with the frustration, and victory was all the sweeter for that.

              I don’t care what you do or don’t enjoy, don’t fuck with my game. I don’t care if you watch a playthrough or mod the game so you can enjoy the story.

              I’m not being elitist, I’m pissed because people are trying to ruin the masterfully crafted artistic vision of the best game I’ve played in years

              • Doc_Crankenstein@slrpnk.net
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                17 hours ago

                Cool. So I guess people like me with neuropathy should fuck off so people like you can get a boost of perceived superiority because God forbid they put a slider for slowing game speed or other such settings so people like me with physical limitations can adjust the challenge to our capabilities.

                The existence of OPTIONAL difficulty settings has nothing to do with your experience of the game. If you don’t opt into using them, your game experience is literally no different than if they didn’t exist at all.

                Yes, you in fact are being elitist. The way other people are able to experience the game has NOTHING to do with your experience. Be proud of your experiences for what they are, not how they compare to others’ experiences.

      • Laser@feddit.org
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        3 days ago

        It depends on the context. Let’s say their is a hard boss that you need 10 attempts for. It makes a huge difference if there is a checkpoint before it or if you have to do 5 minutes of chores again (I agree that these are extreme examples…)

        • theneverfox@pawb.social
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          2 days ago

          20 minutes of challenge becomes 5 minutes of chores becomes 2 minutes to blaze through flawlessly once you get it down

          And it breaks you out of the headspace. You can’t just dive back in, every attempt has weight, even if not much

          Also most people who complain about this seem to not understand that this is not random, these are well thought out design decisions. If it feels impossibly hard to just get to the boss, there’s probably an easier way. There’s tons of shortcuts, there’s often an easier route to another bench, and when there isn’t the boss is probably an easy one when you’re not anxious about having to repeat the section

          Plus, platforming is a huge aspect of the challenge in itself. Sure, it’s annoying chores now, but what happens when you need near perfect movement for long stretches with no platforms to rest on?

      • Mirror Giraffe@piefed.social
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        3 days ago

        I’ve been stuck at last judge for hours. I perfected the runback and stage 1 and I feel I’m getting closer. Soon I’ll beat that oversized bug and get to the citadel and it will feel great!

      • warm@kbin.earth
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        3 days ago

        I couldnt agree more. It’s okay if a game is too hard, either take the challenge or just move on to a different one, there’s no shame in it.