He/Him Jack of all trades, master of none

Proudly banned from lemmy.ml for a) being critical of the CCP and b) being against the unlawful deportation of American minorities

  • 0 Posts
  • 948 Comments
Joined 2 years ago
cake
Cake day: August 10th, 2023

help-circle






  • Damn, guess I’m writing a whole response anyway

    Nope. Procedural generation requires a lot of creative and technical input on the part of the developer. It’s not used to offload creative or intellectual work, it creates creative and intellectual work. The intellectual work is something I forgot to mention in that reply, but the loss of the intellectual effort is just as bad as the loss of the creativity.

    Let’s compare the topic of this discussion with the game I’m currently playing, Kerbal Space Program.

    Contracts in Kerbal Space Program’s career mode are (for the most part) procedurally generated. There are a few mission types, usually asking the player to bring a part or set of parts to a particular location and perform some action with them. Attach a part to a satellite in orbit around Duna, take pressure readings in flight over Kerbin, plant a flag on the Mun, etc. This is not offloading creativity onto the machine, this is using procedural generation to provide the player with an endless variety of objectives. Producing this system of procedurally generated missions required creativity and forethought from the developers. I don’t work at Squad, but I imagine it took a number of manhours to set all of the parameters and limitations for the system, and to test it to make sure it works, and that it doesn’t generate any missions that are impossible to complete.

    Contrast that with the AI generated text that is the topic of this discussion. The creative input for that text up there was something along the lines of “generate some sci-fi technobabble that would fit in a starship’s event log” and “do it again, but don’t talk about the ship, just talk about astronomical data.” I know this for certain, because I generated a nearly identical passage using those two prompts exactly. They could have gotten a freelance sci-fi author to write these few bits of text, or even just sat down for 10 minutes and wrote it themselves. It would cost them nearly nothing, and in exchange they would have a piece of text that fits within the world and was written by a human. Instead, they offloaded that creative work onto a machine. They didn’t make more work for themselves like a developer that uses procedural generation, they made less work for themselves by asking a machine to do it instead.

    I could make a similar contrast between this and basically any procedurally generated system in games. Minecraft, Daggerfall, Borderlands, FTL: Faster than Light, Slay the Spire, Dead Cells, all of these games use procedural generation to complement the creative and technical work they put into the games, not to avoid having to do that work in the first place.







  • If it doesn’t make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL

    “If slavery doesn’t harm the economy, then the complaints are simply invalid and bandwagoning, and plantation owners cannot be faulted for using them. LOL”

    I know Lemmings have a lot of trouble reading, so I’ll get this out of the way now: no, I’m not saying that generative AI is slavery, nor am I saying they’re equivalent. I’m drawing one similarity to make a point. That’s called a simile. The point being, that one supposed criticism isn’t valid doesn’t mean that no criticisms are valid.



  • There’s a number of reasons, not least of which being that generative AI works by processing vast amounts of prior work (without their creators’ consent) to make a facsimile of it, while procedural generation only manipulates assets the developer creates. Procedural generation isn’t putting artists and writers out of business. Procedural generation isn’t making Idiocracy a reality, with fucking English majors unable to read Dickens without asking OpenAI to interpret the text for them. “They do similar things” doesn’t mean they’re equivalent. My point being, it’s not inconsistent to be okay with procedural generation and not okay with generative AI.



  • I feel like it does. theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way. As if the reason people don’t like generative AI is because it makes bad games.

    Edit: throughout this discussion, my opinion has evolved somewhat. Procedural generation is fine, because it only uses things created by the developer, and it will necessarily generate a better product than a generative AI, because the developer is the one who tunes it. An AI will generate any text that might fit within the genre, with no consideration for what’s canon to the work it’s being inserted in.