Shows what I know. Too many games I have, waiting to inspire me enough. Monster of the week is also tempting. (For forged, beamsaber was fun, but politics became too real, I couldn’t make cartoonishly evil political figures that weren’t also real)
I actually just finished my weekly session running MotW, our second in the campaign.
I’m really liking it so far; it’s probably my favorite PbtA other than the original AW so far. They seemed to understand the design philosophy better than most.
The investigate a mystery move in particular works really well to keep the momentum of the game up.
Shows what I know. Too many games I have, waiting to inspire me enough. Monster of the week is also tempting. (For forged, beamsaber was fun, but politics became too real, I couldn’t make cartoonishly evil political figures that weren’t also real)
monster of the week is fantastic, ran a campaign for a couple years and loved it
I actually just finished my weekly session running MotW, our second in the campaign.
I’m really liking it so far; it’s probably my favorite PbtA other than the original AW so far. They seemed to understand the design philosophy better than most.
The investigate a mystery move in particular works really well to keep the momentum of the game up.
I did actually work on a PbtA magical girl game at one point (with a Cthulhu Mythos setting, but still), though I later ended up scrapping it.