Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.
Can you bring up the pause menu at any point (including cut scenes).
I’ve always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.
The worst is when the start button instantly skips the cutscene with no confirmation/warning
Playing the metal gear collection and this immediately stood out. The cutscenes are long
Are there actually games that allow this?
Bayonetta games do. Opens a specific pause menu with skipping option.
I seem to remember even FF7 allowing this.
Yakuza: Like a Dragon does this and I’m grateful.