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This is a timely addition to the recent discussion on this comm
I had to give up on Soulslike games. It’s not that I can’t do it, it’s that every boss makes me feel frustrated for 30 mins to an hour and I’m cursing a blue streak, pissed off when I’m supposed to be having fun. Not worth it to me or my blood pressure.
That’s a fine take. If you realize you’re not having fun, there’s no shame in stopping. For me, the dopamine rush of finally killing a boss after several attempts is worth it. Although the number of attempts I’m willing to put in is quite limited (~15), and I have quit several games after hitting a road block.
It’s funny, I think soulslike games gave me a lot more patience and endurance, I remember several times fighting a boss for an hour+ over and over until I “get it” then when you finally win… The victory feels sooooo earned.
Yeah, this is how I feel sort of in general. I think as I get older. If I am not having fun, it doesn’t really seem worth the venture. No matter how pretty something is, or how good everyone says something is. I also think often a lot of these games aren’t really designed with a player like me in mind. Which is fine, cause I suppose I am a minority in gaming. I just figured if someone could make a Soulslike that mobile gamers could play (easy enough to adapt) they’d make a mint.
I’ve tried a couple soulslikes and I think I could get into them but it seems like they need a decent chunk of time dedicated to them before you can have any fun. I did enjoy a more stripped down version that I found in Titan Souls though-- it’s a boss rush game with simple and tight mechanics, so you can jump in and try a boss or two without any other lead up.
I had to give up on Soulslike games. It’s not that I can’t do it, it’s that every boss makes me feel frustrated for 30 mins to an hour and I’m cursing a blue streak, pissed off when I’m supposed to be having fun. Not worth it to me or my blood pressure.
That’s a fine take. If you realize you’re not having fun, there’s no shame in stopping. For me, the dopamine rush of finally killing a boss after several attempts is worth it. Although the number of attempts I’m willing to put in is quite limited (~15), and I have quit several games after hitting a road block.
It’s funny, I think soulslike games gave me a lot more patience and endurance, I remember several times fighting a boss for an hour+ over and over until I “get it” then when you finally win… The victory feels sooooo earned.
Yeah, this is how I feel sort of in general. I think as I get older. If I am not having fun, it doesn’t really seem worth the venture. No matter how pretty something is, or how good everyone says something is. I also think often a lot of these games aren’t really designed with a player like me in mind. Which is fine, cause I suppose I am a minority in gaming. I just figured if someone could make a Soulslike that mobile gamers could play (easy enough to adapt) they’d make a mint.
I’ve tried a couple soulslikes and I think I could get into them but it seems like they need a decent chunk of time dedicated to them before you can have any fun. I did enjoy a more stripped down version that I found in Titan Souls though-- it’s a boss rush game with simple and tight mechanics, so you can jump in and try a boss or two without any other lead up.
https://youtu.be/afIZ1AS7BAY?t=111