• 2 Posts
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Joined 3 years ago
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Cake day: September 1st, 2023

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  • So, the answer to the question “Can Linux directly host another Unix-like operating system’s binary interface?” at the moment is “partly, experimentally, and impressively.”

    As if there was any question on that? You can have Linux “handle” Windows PE binaries by telling it to invoke wine, dealing with a Unix-like scenario is a much lower bar.

    The question is who is this useful for? FreeBSD has the Linux compatibility layer because it’s playing catch up to Linux, but the Venn diagram of stuff FreeBSD can do but Linux can’t is tiny, especially if extra special kernel feature stuff is stubbed.

    Can anyone name a project that is BSD first, doesn’t rely on BSD kernel features, doesn’t have a native Linux port, and isn’t a distro tool?






  • Yeah, not a tankie but the PRC and the USSR were huge in lifting hundreds of millions out of poverty and generally creating stability in parts of the world that effectively still practiced feudalism.

    Doesn’t make them anti-imperial or excuse their more disastrous/evil decisions either.




  • Hitman wasn’t really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I’m not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.










  • Also been enjoying Pokopia and have totally fallen prey to the “I’ll just wander around and rebuild stuff” play style, completely ignoring the story until I feel like I have to get to the next zone.

    10/10 would wander aimlessly spamming blocks with Pokemon friends in tow anytime. I can’t express how happy I am to have something to do other than beat the shit out of cute animals to capture them.


  • I really don’t have any problem with any of these types of achievements in general. Even the super basic ones that you get by starting a game are useful to determine what percentage of people who own the game have actually played it beyond the menu screen.

    The best achievements are ones you get for being clever, skilled, or dedicated. Or when it’s an unhidden achievement for something you didn’t even know was possible. Like the BG3 achievement for saving the goblin Sazza - just seeing it was possible made my next play through more interesting.

    I do appreciate long ending achievements, but only if they indicate a significantly different playthrough. Good ending vs. bad ending works when that’s the result of many decisions and not just an option you chose ten minutes from the end.