• 23 Posts
  • 181 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • Why do you need the files in your local?
    Is your network that slow?

    I’ve heard of multiple content creators which have their video files in their NAS to share between their editors, and they work directly from the NAS.
    Could you do the same? You’ll be working with music, so the network traffic will be lower than with video.

    If you do this you just need a way to mount the external directory, either with rclone or with sshfs.


    The disks on my NAS go to sleep after 10 minutes idle time and if possible I would prefer not waking them up all the time

    I think this is a good strategy to not put additional stress in your drives (as a non-expert of NAS), but I’ve read the actual wear and tear of the drives is mostly during this process of spinning up and down. That’s why NAS drives should be kept spinning all the time.
    And drives specifically built for NAS setups are designed with this in mind.





  • Yes, most podcasts are hosted outside of your podcast player and distributed via RSS (even if this is Spotify which already hosts music).
    So when a service has the podcast it means it lists the response from the RSS feed, but usually they just copy the text data, including the URL where the actual audio is stored.
    This audio is served by whatever other service the creator of the podcast uses, which means you’re a free user to that service even if you pay for Spotify, which means the wonderful benefit of ads.

    And these are ads you can’t block since they’re included in the audio stream (yay! /s).
    Podverse (the player I use) mentions this as an issue when creating clips of the podcasts because they can’t know how much the timestamp has been offset by those ads, so your clip probably only sounds good to you.



  • pe1uca@lemmy.pe1uca.devtoSelfhosted@lemmy.worldCloud storage/backup
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    1 month ago

    I use rclone and duplicati depending on the needs of the backup.

    For long term I use duplicati, it has a GUI and you can upload it to several places (mines are spread between e2 and drive).
    You configure the backend, password for encryption, schedule, and version retention.

    rclone, with the crypt submodule, you use it to mount your backups as am external drive, so you need to manually handle the actual copy of the data into it, plus versioning and retention.



  • I can’t give you the technical explanation, but it works.
    My Caddyfile only something like this

    @forgejo host forgejo.pe1uca
    handle @forgejo {
    	reverse_proxy :8000
    }
    

    and everything else has worked properly cloning via ssh with git@forgejo.pe1uca:pe1uca/my_repo.git

    My guess is git only needs the host to resolve the IP and then connects to the port directly.


  • One of my best friends introduced me to this series back in MH4U for the 3DS.
    As someone mentioned in other comment, these games are definitely not newbie friendly haha. I started it and left it after a few missions, I don’t remember what rank I was, but definitely the starting village. Afterwards we finally got time to play and he mocked me since my character had less armor than his palico :D
    We played more often and he helped me reach higher ranks until G-rank.

    Each game has had a different kind of end game.
    For MH4U were the guild quests which were randomly generated, I loved this, it made the game not feel like a total grind, but it only made it feel like that, because it really was a grind to both get the correct quest and level it up to get the relics you wanted.

    The one I enjoyed the least was MHGen/MHGU because there’s no end game loop, once you reach G-rank the game doesn’t have anything else to offer, so you can just grind the same missions you already have. Of course this can be considered an end game loop since maxing your armor and weapons takes a long time (and IIRC some older fans mentioned this was ad-hoc with the theme of remembering old games since they where like that).

    For MHW were the investigations which felt a bit like MH4U guild questions but without the random map.
    The only downside of this game and the Iceborn expansion was the game as a service aspect, you could only access some quests on some days of the week, you had to connect to the internet to get them, and also one of the last bosses is tied to multiplayer, which if you have bad internet or only time for a single quest is impossible to properly finish.

    I’ve bought each game. Around 200 minimum in each one. IIRC 450+ in MH4U and around 500 in MHW (mostly because it’s harder to pause in PS4). MHRise/Sunbreak

    MHRise is one of the most relaxing ones with the sunbreak expansion since you can take NCPs on all missions, they help a lot to de-aggro the monsters and enjoy the hunt.

    I was with some friends from work when the trailer for MHW released and we literally screamed when we realized it was an MH game haha.

    The only change they’ve made between games that I found really annoying was to the hunting horn. It was really fun to have to adapt your hunt to each horn’s songs and keep track of what buffs were active and which ones you needed to re-apply (in reality you always rotated your songs over and over so you never ran out of your buffs).
    But in Rise each song now is X -> X, A -> A, and X+A -> X+A, there’s no combinations.
    Every hunting horn only has 3 songs, previously some horns could have up to 5.
    When you play a song twice the buff applied goes up a level, well, in Rise they made it a single attack to play all your songs twice.
    It feels like they tried to simplify the weapon but two teams got in charge of providing ideas and they implemented both solutions, which made the weapon have no depth at all.
    Also, previously you felt like the super support playing hunting horn, each time you applied a buff a messages appeared showing the buff you applied. Yeah, it was kind of spammy, but it felt nice having a hunting horn on the hunt.
    In Rise they decided to only display a message the first time you apply the buff and that’s it, so if you re-apply it there’s nothing, even when you keep buffing your team. Ah, but if you use bow the arc shot does spam the buff message, so you feel less than a support than the bow :/

    Due to work I haven’t followed all the news of MHWilds, but I’ll definitely buy it.


    For the next posts my recommendations would be the series Sniper elite, Mario and Luigi, Pokemon mystery dungeon, and Disgaea.
    (Maybe also another theme of posts could be genre/mechanic, like tactics games or colony management in general)




  • I’ve only played P5 and currently P5R.
    The RPG part is amazing, the story, combat, dungeon crawling, interactions, etc, and all the other comments people had already made.

    My only con for it would be the strictness of the schedule to do the story. Yeah, it’s also an interesting part of the game which differs from other RPGs, but it’s frustrating you might permanently lose something because you planned it a bit off or selected the wrong dialog option with a confidant so you don’t have enough points which makes you have to spend an extra day with them to increase their rank.
    Either you follow a guide or you accept the idea of missing some parts of the history.

    And even then with a guide I think I might as well not experience everything since I won’t go to visit some of the places to hang out with confidants, only the main ranks and that’s it.

    Also, you can’t focus on finishing a confidant because I think all of them have some requirement, or they are not available that day, so you need to do other stuff.
    For example, Yoshida is only available Sundays, Kawakami IIRC is also only the last days of the week, but not weekends and only during the evening.

    But I plan to also play P3 and P4 since the stories are so good.


    My recommendation for the next post would be series of Monster Hunter, Paper Mario, or Kingdom Rush.



  • but often lead developers to just display them in the frontend

    Oh boy I feel this one.
    My API is meant for scripting (i.e. it’s for developers and the errors are for developers), but the UI team uses it and they just straight display the error from their HTTP request for none technical people which might also not get to know all the parameters actually needed for the request.
    And even when the error is in fact in my code, and I sent all the data I need to debug and replicate the error, the users can’t tell me because the UI truncates the response, so the user only sees something like Error in pe1uca's API: {"error":"bad request","message":"Your request has an error, please check th... (truncated). So the message gets truncated and the link to the documentation is also never shown .-.