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Cake day: July 22nd, 2023

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  • I’ve been doing a bit of Fire Emblem Engage every evening, and it’s really grown on me. The battles are challenging in a way that you really have to think about how you set everyone up at the start, consider most moves carefully, and respond when the enemy does something you don’t expect. It all leads to a very satisfying result when you execute it well. I haven’t played a FE game since Awakening, so I can’t really compare it with more recent games and maybe I’ve forgotten what FE is like, but it does feel like a really well-balanced game in terms of the battle difficulty.



  • Slowly carrying on with Fire Emblem Engage. It’s picking up a bit and it’s pretty fun now. I’m playing on the easiest settings (no permadeath and unlimited use of the time crystal to rewind when you make mistakes). I’m slightly conflicted about that now, because I did enjoy the old challenge of getting through without anyone ever dying. In Engage I’m mainly using the time crystal when I make a button press when I don’t mean it or immediately seeing a better placement for a unit, but every chapter or two I have a character die and I rewind to save them (where in the past I would have restarted the chapter). On one chapter, I didn’t bother rewinding and just let someone die because I knew they’d come back. It is a huge (real) time saver, but it’s a very different feel from older FE games. I know I could play with harder settings, but now the option is there, I’m not sure I have the patience and time to go back to the old way. Not sure what the point of this ramble was - still a fun game, and I’m definitely going to play through to the end.



  • Yeah, a few of the puzzles are really hard if you just don’t see it. I think I was trying for half an hour on both those tricky ones before getting it or giving up.

    I’m still really early on in Engage, so I can’t really comment on it, but between battles I’m just watching the cutscenes and going through the dialogue, not doing any of the optional support conversations or even going back to the base to check the shops etc. so it’s quite a fast pace. The story so far feels a bit meh, though - not very epic.

    I thought I might try Three Houses after this and just skip/auto as much of the monastery stuff as I could, but if I actually have to do that stuff to recruit people, it’s going to get annoying.



  • I gave up on FFVII because it stopped being fun. The Midgar parts were fun, but at a certain stage it just started feeling like a bunch of random events strung together with only a loose connection to the plot. I got up to doing the mandatory chocobo race.

    I’ve been watching my son play some Echoes of Wisdom and got called upon to solve some dungeon puzzles he couldn’t get past. The hardest ones were figuring out that you could place echoes far away by holding down the button (presumably that was in a tutorial, but I missed it). Then there was trying to get past a water flow that was pushing in the wrong direction.

    spoiler

    It didn’t feel like the correct solution, but I did it my placing a shark and following it so that it took me to the other side.

    Last, in the ice temple, there was a room with a fan and ice and fire vents on either side where I couldn’t reach the doorway. To my shame, I had to look up how to do it

    spoiler

    I knew I wanted to turn the water to ice, but didn’t realise you could do it with the orb in the adjoining room.

    For myself, I started playing Fire Emblem Engage. I could have chosen Three Houses, and its story looks more interesting, but I’m not that into social sim stuff and they say the Engage battles are better.




  • I’ve helped him out with just a couple of things, like a cloud boss battle, but he’s mainly tackling it by himself, which I’m happy with.

    FFIX seems to be regarded as a beter game in some ways, but I think FFVII is more iconic. I think I only ever tried out VI before (not for long, I couldn’t get into it). I’m not sure whether I’ll try out any others after this - I know there’s IX and X at least also on the eshop


  • I’m stepping away from Super Smash Bros because now I’m literally just grinding gold extremely slowly to buy the last ~60 odd spirits I’m missing, which are all just DLC spirits. It’s not fun that way.

    Bought Echoes of Wisdom, but my son’s been playing it and I probably won’t tackle it myself any time soon.

    Instead I bought FFVII since it was on discount and I’d never played it before. I’m slightly disappointed after hearing it being hyped for 20 years - but it’s still enjoyable enough to carry on with.



  • I bought nintendo online so that I could try out the online mode mode in super smash bros, and it’s really discouraging. I thought I was alright at it because I’ve basically completed the game and done the hardest challenges, but on online I’m riduclously outclassed. I think I played like 30 games last night and won only 2. I know it has a ranking system to match you up with similar players - I don’t know if it starts you out pretty high at first or something, because I feel like I’m a level 1 CPU right now.






  • ladel@feddit.uktoMemes@lemmy.mlYou gained pounds
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    3 months ago

    Baby’s birthweights still seem to be mainly in pounds, but it’s very difficult to know what it means given that nothing else is typically measured in pounds. Someone will say about their baby “they were 8 pounds” and you’ll say, “oh, very good” and neither of you will think of pounds again.


  • It’s fun in many ways, like the puzzles and the items, but coming from “new” Zelda, it’s actually really tedious to have to backtrack to old areas when you get a new item that unlocks another part. It’s such a staple of old Zelda (and many other games), but now I’m sick of having to visit the same places over and over again. The joy cons also suck ass because of their inaccuracy and gyro drift, but using button input (like using pro controller) is equally terrible because it uses the right analogue for the sword.