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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Seconding vim as the universal Unix/Linux editor. It takes a while to become a real vim pro, but learning basic usage is very helpful. Escape to switch to normal mode (where letters trigger functions instead of just typing), i to switch to input mode, : in normal mode to enter commands, :wq to save and quit, :q! to exit without saving - that alone should be enough to cover a lot of basic use cases. If you ever want to learn more, there are plenty of tutorials online.







  • I don’t play AAA games (and haven’t played an ND game since Jak 3) so I don’t have a horse in the Naughty Dog race, but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”, and sometimes evaluating a game based on whether testers are, in their own opinion, “having fun” is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?

    Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When’s the last time you played an actual shovelware release?




  • iusearchbtw@lemmy.sdf.orgtoOpen Source@lemmy.mlDistrochooser
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    1 year ago

    Why does this quiz have so many fuckin distributions? If a newbie is looking for a distro to install, why would you ever recommend anything more niche than Ubuntu/Mint, or Endeavour if they’re interested in bleeding edge? I answered the questions as though I was new to Linux and got a massive list of every Ubuntu and Fedora derivative, with Manjaro sprinkled in for good measure.



  • I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?



  • man is standard Unix manual pages, while info is a documentation format introduced/popularised by GNU. info pages usually have a lot more information (sometimes including tutorials, guided examples, links to different pages and sections, etc (depending on the project maintainer obviously)) but man pages are the standard and basically everything has one. If you run info [program] for something without a dedicated info page, it will show the man page instead.



  • The article actually addresses this, but I feel “indie games bubble” is simply too broad a term. Is there a medium-high budget indie game bubble? Maybe. But can indie games in general even have a bubble? Fuckloads of indie games are passion projects, or made from crowdfunding money, or otherwise not based around the idea that they have to be the “product” of a sustainable business, making the whole idea of a “bubble” pointless. If the bubble pops, will itch indies stop making games? Will passionate solo devs languishing at double digit Steam review numbers stop releasing games? I don’t think they will.