It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.
I don’t really have a good answer for you, but I mean you yourself used the word “resistant” to exploits, not impervious. Nothing is bulletproof, so if a user has any concern, rational or not, what’s the harm in covering it?
Maybe your question really doesn’t have to do with the webcam question, it’s more about the level of trust you should or should not have in your software. And that, to me, depends largely on the individual.
What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is “cutting-edge” which could necessitate larger amounts of funding to develop, but that’s highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another “AAA” studio with shareholder oversight.
I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it’s hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.
If by inventory Tetris you mean something like RE4’s attaché case system, then no there’s no reorganizing like that - it’s closer to the Witcher 3’s system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It’s all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters’ inventories that are back at camp can’t be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.
Also started seeing this today while browsing on my work computer, which I believe utilizes a VPN.
Believe me, those who have played them don’t really get it either.
Somebody on here the other day was reminiscing for the good old days of Unity and I had to really bite my tongue.
Parkour looks like it’s taken at least 3 steps backwards. I always found it so frustrating to repeatedly press up against a wall instead of running up it, or leaping across little gaps instead of just walking the railing, or doing the little run up the wall and fall back down even when it’s clearly a climbable surface. It was slowly becoming less common in each game, but this one just looks like pure regression in terms of movement.
It just released on consoles (or Xbox at least) so I’m sure there will be a lot of new folks trying it out.
Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
That seems like it would be a desirable thing, no? Rather than thinking I don’t have the required item already?
Mostly the outrage.
Did you play the original? Most complaints I saw seemed to focus on that comparison. Itself in a vacuum, it sounded like it was fine.
I seem to recall Xbox making claims they wanted this console generation to be “the last” because they wanted to make frequent iterative upgrades instead. I feel like they changed to the opposite mentality now, if the lowest common denominator can’t handle it, nobody gets to play.
Very cool! Anyone have recommendations to try? That’s a lot of demos.
Exactly. They recognize that defederation is the nuclear option, but it’s the only effective tool they have at the moment.
To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.