You should let the installer do the partitioning. Silverblue and immutable systems are nitpicky about it. Specially if luks is involved. The whole point is that you shouldn’t meddle with the system at a low level at all.
You should let the installer do the partitioning. Silverblue and immutable systems are nitpicky about it. Specially if luks is involved. The whole point is that you shouldn’t meddle with the system at a low level at all.
Did you reformat the disk before installing? I’ve seen similar fails when the disk is still encrypted. The installer can’t get a hold of a previously encrypted disk. If there’s no valuable data in the disk, load up a live distro run gparted and nuke the disk blank and pristine again, as gparted doesn’t care about encryption. Then try the installer again.
Factorio is a casual game. You see a person with a massive base that makes a gazillion science packs a minute, don’t get intimidated. They have no clue what they’re doing either, and probably already forgot how a third of their factory is put together. They have just been in the game for longer.
You’re gonna miss the tune for when the display dies but the controller still works. It’s actually there for user input feedback. It could’ve been anything else, but if it has to be there, it might as well be something pleasant. Picture an appliance that screamed every time you pushed a button.
I suppose that I’m not a decent persona because fuck Ubisoft. I hope all the devs and working people in that company find better jobs, with better pay and better life-work balance, and they all have stable and successful lives. But I have absolute zero simpathy for a millionaire’s wallet. I hope the employee abusing and unethical monetization company dies a gruesome and humiliating death.
And to come from the monetization director, the scummiest position inside. I will never tire of saying this. Companies are not people. Fuck Ubisoft, and fuck Chassard for trying to guilt trip his customers as well.
As someone with the opposite problem, too formal and not very good at casual writing. Truth is, formal writing is robotic and in today’s context it is regarded as awkward except in a few places. Most of the samples online that the bots are trained with are overly formal examples. 99% of cover letters are never published online, so that’s an area they’re lacking. What they have access to is the awfully generic slop that’s impersonal and meant to sell online workshops about writing cover letters.
There’s a very difficult task in making formal writing feel natural and warm. I would advice instead to aim for transparency. A cover letter is supposed to highlight a match between your skills and personality, with the company role’s needs and work culture. It’s not a cold sales pitch, you must show that you did your due diligence about getting to know the place before applying for the job. As long as it sounds like the genuine you talking, not a façade, it doesn’t has to be too formal, just keep the content and vocabulary professional. How you would talk in the workspace with a coworker that you don’t know too well yet. A cover letter is more like corporate flirting than lawyer speak.
As for material, read the basic common sense guides online, but, and it is a big but. Also read a lot in general, specially in English as it isn’t your first language. Unlike LLMs humans are actually intelligent and we can use experiences from other contexts, and good writing in general shares common principles across all genres. Even if every genre has specificities, they’re usually an addendum or exception of general good writing. Variety is the spice of life.
If you truly break it down, you’ll notice that AAA only actually makes two or three games, open world third person action RPG with parkour, open world shooter with looting and crafting, and live-service coop/competitive shooter with loot boxes. Every iteration of these same ideas are just varnishing the same bored gameplay concepts over and over with different coats of theming and slightly different stories. I only ever find original and stimulating gameplay on indie projects and the occasional small studio. They’re the only ones actually experimenting with innovative game design and varied concepts.
AAA games don’t have a production quality or even a development time problem. They have a far more existential one. A gameplay focus problem. These are games made with profit as first priority, not fun. They have confused engagement and addiction with gameplay quality. Live services poisoned their design language. This is why they want more, faster, at higher budgets. The fallacy is that more, faster, more graphically demanding, will magically make them all the money.
I want less games, with lower budgets, that take longer to make, have less graphic and animation fidelity, that pay better to their devs to do their job well. And I mean it.
The video games market is already overflowed for its size, yet somehow these companies are inflating their budgets like balloons instead and charging ever more and more for shittier games that somehow cost more to make. This isn’t sustainable. AI won’t fix any of these issues.
I mean, I’ve been downvoted to hell just for saying “hey, writing is the core of a movie or series, good production can rarely salvage a bad script”. Then I was crucified.
Funny, art is about more than sales numbers? Who would’ve thunk?
The first episode of the penguin is cinematic crème de la crop. While the entire season of the Acolyte is barely amateur hour. Writing, cinematography, costumes, set design, acting, makeup, music, sound design, plot. The penguin delivered in a single hour to levels of artistic satisfaction that not even the best hour of the Acolyte could even dream of achieving.
I know it is unpopular to say this on the Internet, but storytelling and dialogue is still the core of video entertainment. No matter how high the budget and quality is, if you’re filming a turd, it is still just cinematographic shit. While you can make a modest production of a masterpiece writing and it will still outpace in praises the literal gilded turd. No matter how much either sells.
Humor comes fast to you, but you’re obviously faster.
Just speculating, maybe it has to do with belonging to Russian academia.
Millions of dollars in yearly profit by the food industry that makes and sell raw cookie flavors disagree with your business acumen.
Yes, you can share location, the widgets aren’t as fancy as Google integration with everything.
Not feasible without the constant data harvesting in the background, which it doesn’t do. It doesn’t log your every move as Google does. Privacy vs surveillance, will always be at odds.
Depending on the area. In my country public transportation is way better on OSM than on Gmaps. Oftentimes Gmaps won’t even have large structures like train stations or bus terminals. It depends on users and contributors.
It’s a crash log, not an error log. It’s probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.
He also has a nugget cars channel where he reviews and tinkers with cheap old cars (and does things that outright would be qualified as torture if cars were sentient), also a music channel where he shows his drum playing and of course Frank’s channel, where he shows his pet snake, Frank. He calls it The Garbage Network.
I mean, sure, it might be a dumb argument to make, but it doesn’t mean that wasn’t what he intended it to be about. The author is free to have an intention and interpretation of the work that is radically different from the audience’s perception. It happens with all art forms.
He made another game which is a direct criticism of capitalism. The dude is talking about the first few Fallout games, he hasn’t worked on Fallout since Bethesda bought the IP.
I know, I agree. It’s just, I’m tired of people using bad coasters then complaining when they stick to the bottom of their glass spilling condensation water all over their lap and shirt. This is the reason that happens. That said, I would totally love to have good floppy disk look alike coasters. But being given an actual one as a coaster won’t amuse me, it would make me groan.
Sorry, I was not replying to you (not an insult). I assume you are interacting from Mastodon from the format of the comment, and getting pinged on replies to other comments (?). I mean, you do you, absolutely not going to diss people who want absolute control over their system. But immutable distros are fundamentally an entirely philosophically different approach from how traditional Linux distros have been packaged and managed in the past. That said, I didn’t make the installers, I’m just reporting what has been my recent experience toying with immutable distros. The whole point is to automate as much as possible of the deployment and management of an OS, and do the least amount of tedious manual troubleshooting. If you don’t like that, all the other distros are still there, they haven’t gone anywhere. The current recommendation for Fedora Atomic based distros is to use specialized tools like Universal Blue that allows the user absolute freedom to deterministically configure a Fedora install that results in an immutable OS. And the installer is actually pretty flexible to let you choose how you want the disks laid out. But, the idea is that you should let the installer do its job, that’s for what it was made. If you want to do everything by hand just use Arch, that’s what Arch is for.