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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Its not that hard to fathom when you have worked with these types of people.

    All it was was a numbers meeting, no User Experience folks in the room. They said how much revenue they would increase quarter over quarter, and how much engagement it would drive. Everyone claps, the meeting ends they move forward with the next terrible design decision. Companies no longer take focus group testing seriously for anything.









  • Achievement based cosmetics in multiplayer games. While I appreciate the “cosmetics only” approach of some multiplayer games microtransactions and battlepasses I also really miss the days of showing off the hayabusa armor in Halo 3. Or even in single player games, it was sometimes more engaging to have something to aim towards to unlock a new costume or get the “ultimate” version of an armor set.



  • While on one hand I completely and totally agree that the games seem to always ignore the seasoned vets of the series. It’s also been very clear that their design choice is to always assume this is your first Pokémon and that you ARE a child since that’s the target audience always. So the hand holding is always a result of that design choice, now obviously there’s better ways to go about it, Pokémon is the only game that treats me like a child for the first 4 hours but then opens the system up and leaves me alone. But I also think it’s been getting better, look at the 3DS generation of games, those things were relentless with its constant “hey look over here and do this!” That it took a lot for me to finish those games.