That is so funny to me. Imagine how the devs felt to know their game was so notable to get a windows compatibility just for them.
Been playing this for the last year in early access. I have loved all of the progress!
See I originally was like this, and then I tackled it like a coin eater arcade game. Its is begging you to throw yourself over and over at the enemy and learn their patterns. It becomes so satisfying when after a few hours your a master at parrying an enemy the day before killed you in seconds. The games do a fantastic job of giving you that feeling of a protagonist whose finally learned to work their powers. Then you get a new enemy and its back to square one.
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I count these guys up there with the devs I will ALWAYS buy their new game. They just mail everything I love about indie games.
Oh for sure, I mean how many games have that simply because they assume you will replay it? Why not do it for a long running series?? it’s bonkers.
Achievement based cosmetics in multiplayer games. While I appreciate the “cosmetics only” approach of some multiplayer games microtransactions and battlepasses I also really miss the days of showing off the hayabusa armor in Halo 3. Or even in single player games, it was sometimes more engaging to have something to aim towards to unlock a new costume or get the “ultimate” version of an armor set.
I’m not so certain there is a comparable title to Pokémon at it’s best. I want there to be, but it doesn’t exist yet.
While on one hand I completely and totally agree that the games seem to always ignore the seasoned vets of the series. It’s also been very clear that their design choice is to always assume this is your first Pokémon and that you ARE a child since that’s the target audience always. So the hand holding is always a result of that design choice, now obviously there’s better ways to go about it, Pokémon is the only game that treats me like a child for the first 4 hours but then opens the system up and leaves me alone. But I also think it’s been getting better, look at the 3DS generation of games, those things were relentless with its constant “hey look over here and do this!” That it took a lot for me to finish those games.
My only issue with the yakuza games is I don’t like beat-em ups all that much. Which is a shame because the story telling and atmosphere are so freaking good. I usually can put a solid 10 hours in before my attention drifts somewhere else.
Its not that hard to fathom when you have worked with these types of people.
All it was was a numbers meeting, no User Experience folks in the room. They said how much revenue they would increase quarter over quarter, and how much engagement it would drive. Everyone claps, the meeting ends they move forward with the next terrible design decision. Companies no longer take focus group testing seriously for anything.