• 3 Posts
  • 1.26K Comments
Joined 3 years ago
cake
Cake day: July 6th, 2023

help-circle
  • That kind of depends how you define autonomy. Whichever way, I’m not sure I get how “virtual” is a better descriptor for implying a lack of it than “artificial” is.

    Also by “we don’t actually know how it works” do you mean that we can’t explain why a particular “decision” was made by an AI, or do you mean that we don’t know how AI works in general? If it’s the first that’s generally true, if it’s the second I disagree (we know a lot, but still have a lot to learn).





  • I get your point, but there are some pretty specific similarities, notably:

    • Grass texture sides having exposed dirt
    • Clumps of pumpkin blocks as a forest-generating feature
    • Single-block tree trunks with a clump of leaves on top
    • Minecraft-like terrain generation and texturing

    All of which are featured prominently in the screenshot. There are differences-- taller trees, more small vegetation, different grass block color variation, colored and differently-modeled leaves-- but it’s more similar than other voxel-based games I’m familiar with. Maybe I don’t play many mc-likes, but other voxel games like Fractal Block World, Teardown, that foresty one with the tiny voxels (forgot the name), Lucid Blocks (the other voxel game by this same creator(!!) about a liminal world), and even Hypixel have more notable differences than this screenshot does. Maybe there’s more to the game that’s different, but this particular screenshot looks like lightly modded MC.







  • “Sir, I think this scene is a bad idea.”

    “Yes! It’s a horribly, wickedly bad idea for the greater good of bad!”

    “Ok, no, I mean like, from a bad perspective, it may seem like a good idea. But from a good perspective? It’s just plain bad.”

    “Oh, you don’t know what’s good for bad.”



  • Are you? Because now we’ve agreed on every fact to determine my conclusion is correct. Yes they do want people using their product; they want to lure in customers. Wasting tokens generating unhelpful output would both drive customers away with a worse experience, and cost them more money. So there’s no reason for them to do that. Like I said in my first post.



  • Feathercrown@lemmy.worldtoProgrammer Humor@programming.devLavalamp too hot
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    19 days ago

    Because they currently lose money for every token sold. They’re operating at a loss to generate a userbase so that they can monetize later. They’re currently in the pre-enshittification (I still don’t like that word) phase where they want to offer a good product at a loss and lure in customers, not phase 2 where they monetize their userbase.