

AI slop turned into ASCII art. That’s a new one…


AI slop turned into ASCII art. That’s a new one…


We deployed a client software in a Docker container on Windows 10. It could not connect to the backend, even though we saw SYN packages originating from it.
So, we ran WireShark on the Windows host and saw that the SYN-ACK packages from the backend were arriving there, too, but no ACK came through to complete the TCP handshake.
Eventually, we rolled out a network debugging container on that Windows host and then could see in the tcpdump, that the SYN-ACK packages, which arrived on the Windows host, just did not show up in the container. Hyper-V or something was quietly dropping them.
Other network connections were working fine, just the SYN-ACK from our backend triggered this.


I like not being particularly recognizable. Treat me like everyone else that you don’t know.
Ah, I thought there would be a male bird involved still, but I guess that example just explains ovulation. Still quite optimistic that everyone shares the same understanding here, though…
Yeah, I virtually only use --force for moving tags around (which one could definitely argue isn’t really a thing you should be doing regularly either)…
Yeah, we always try to automate as much as possible with generic language build tooling and scripts, so that ideally the call in the runner is just a single command, which can also be triggered locally.
Unfortunately, if you want to be able to re-run intermediate steps, then you do need to inform the runner of what you’re doing and deal with the whole complexity of up-/downloading intermediate results.
--force-with-lease* 🙃
This post made me realize, I’ve only ever heard “the birds and the bees” referenced, but never actually how it’s applied during sex ed.
But uh, turns out this does not make any sense in that context either. It’s just two separate examples to explain sexuality, so bees pollinating flowers and birds laying eggs. They’re just used as examples, because they’re visible in nature and somewhat resemble the mechanics of sex.
My thinking was that bees are the ones that pollinate, so male.
But they certainly don’t pollinate birds, so I don’t know where that was going either. 🫠


I feel like this isn’t really a new development. Back when LAN parties and local multiplayer were still a thing, games like TeeWorlds, Worms etc. were popular, because they ran on potatoes and you could often get them for free.
The actual fun then came from dicking around with or competing against your friends. The game itself does not need to be ground-breaking for that.
Hell, it technically started even earlier than that, with physical card games and board games and such. Just play them with friends and it’s fun.


I have caught myself genuinely thinking that management needs to unearth more budget, if they so desperately want us to use these AI tools, so that we can onboard another person to compensate for the productivity hit.
Unfortunately, they believe the opposite to be true, that we just need to use AI tools and then our productivity will be through the roof…


I have not looked into these myself yet, but Apertus is supposed to be fully open: https://programming.dev/post/36791696
And I recently heard of StarCoder, which was also said to be like that and which is optimized for coding assistance: https://github.com/bigcode-project/starcoder


I also always find that outsourcing is risky, whether it’s to other devs or to some AI, because it requires that you understand the problem in whole upfront. In 99% of cases, when I’m implementing something myself, I will run into some edge case I had not considered before and where an important decision has to be made. And well, a junior or LLM is unlikely to see all these edge cases and to make larger decisions, that might affect the whole codebase.
I can try to spend more time upfront to come up with all these corner cases without starting on the implementation, but that quickly stops being economic, because it takes me more time than when I can look at the code.
Yeah, but still not in agreement with the people who live/d there…
You know how the US likes to obliterate countries for oil? Yeah, our power companies like to do that for coal.


I mean, I don’t have a ton of skin in the game here, as I don’t care much for horror games either way.
But yeah, I just assume that they say they’re cautious to calm the fans, but they actually can’t be cautious, since well, they can only really delay by a whole year at a time, and if they do that, then they have two games in the year afterwards.
They did only pre-plan a handful of years, so maybe they can just delay the following games by a year each, too.
But yeah, it still just sounds like the decision-making here isn’t driven by logic or what allows publishing good games, but rather by
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Oh man, and they’re gonna want to release in autumn, too, to be in time for spooky season. So, if it isn’t done at that point, they’re likely to release in an unfinished state rather than delay by a whole year…
You often just want to go with what’s popular, since hardware vendors will only provide APIs for select languages.
Well, and depending on the field, you may need to get certifications for your toolchain and such, so then you have to use what’s popular.
In my corner of the embedded world, it feels like everyone is practically jumping to integrate Rust. In the sense that vendors which haven’t had to innovate for 10+ years will suddenly publish a Rust API out of the blue. And I’m saying “out of the blue”, but I do also regularly hear from other devs, that they’ve been pestering the vendors to provide a Rust API or even started writing own wrappers for their C APIs.
And while it’s certainly a factor that Rust is good, in my experience they generally just want to get away from C. Even our management is well aware that C is a liability.
I guess, I should add that while I say “jumping”, this is the embedded world where everything moves extremely slowly, so we’re talking about a multi-year jump. In our field, you need to get certifications for your toolchain and code quality, for example, so lots of work is necessary to formalize all of that.
I don’t think there is a way to do that. It does not seem like something they’d make configurable, if it was implemented.
It does seem like something they might want to implement, though. You can vote on it being implemented here (where someone else already submitted the idea): https://connect.mozilla.org/t5/ideas/drag-handle-on-firefox-browser-too-limited-add-ability-to-also/idi-p/104103
Side-note: In case you are on Linux, you may prefer the operating-system-wide shortcut to move any window from anywhere on its surface by holding either the Windows-key or Alt-key (varies between desktop environments) and then left-click-dragging on the window. If you do a right-click-drag instead, it resizes the window.