Another traveler of the wireways.

  • 18 Posts
  • 65 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Other quotes I found compelling from the article were these:

    Ultimately, a personal action versus political action binary is unhelpful. The environmental movement needs to sustain a way to do both: agitate and organize for systemic change while also still encouraging individual behavior changes.
    […]
    Which is to say that personal action and collective, political action are self-reinforcing. Individual lifestyle changes can act as a kind of alloy that strengthens political activism. To do the difficult work of walking more lightly on the planet is to bind commitment to conviction.



  • But isopropyl alcohol and enough elbow grease will get it off, if it’s just a coating on plastic.

    Do beware, however, that you may want to dilute the alcohol to some degree, or simply use a lower concentration form of it. Too strong and it may eat at the underlying plastic just as much as the coating and ruin it.

    unrelated

    are you getting a cut from kagi for writing that instead of search? gimme the deets on that deal if so! 😛


  • If the Otterbox case had a rubberized coating on it to try to improve grip, and with it being 6 years old, there’s a possibility it’s the culprit. You could try ditching the case for a little while, and/or getting a new case and swapping them out, clean the surfaces again and see if you feel the stickiness again after handling your phone and other stuff.

    However, often with those rubberized coatings, the degradation (when severe enough to feel sticky) is more immediately apparent and you’d be more apt to avoid touching anything else afterward. Also in my experience I don’t recall it transferring to other surfaces much, but then again when I dealt with it I noticed ASAP and cleaned my hands right away.






  • Given the absence of specific communities (or active ones so far), if people would like they could start these conversations over in !general@lemmy.world.

    I recognize it’s not the same, particularly for getting to those deep dive points you mention with ATLA, but gotta start somewhere, right?

    Also I can easily give this go-ahead being one of the mods there. Up to now I’ve hesitated popping into threads like this and pointing people there because I’m not a fan of consolidation, but it’s become apparent some simple meeting area may help to get more niche communities spun off and going.


  • You might try different media if you haven’t already, as in, instead of pencil/pen and paper, maybe colored pencils or markers. Maybe even try getting some black paper and trying to draw with white color pencils instead.

    I’m sure you may have tried a variety of things over the years, so I’m just spitballing, but also if you’re trying to dive into the deep end with more complex drawings, you might revisit and really hone the fundamentals. Fundamentals being like getting clean lines by practicing drawing those over and over till you can get a nice, sharp line (which often isn’t a single pencil/brush stroke!).

    Once you have those down you may move on to the simple shapes, squares, triangles, circles, and try to recognize how those are put together for more complex forms. It’s a tough skill to get down, without a doubt (I’m not some proficient artist personally), but it’s just that: a skill that takes not only practice but learning methodologies. One of the toughest parts with drawing is that there’s so many methods to go about it to figure out which helps you improve.







  • What would be really great is if companies could calibrate their reward structures based on what’s going to make players happy to log on, rather than trying to trap them into racking up the maximum amount of time in-game.

    I haven’t played video games in awhile, so I don’t think I’m burnt out on them, which may make this a matter of differing mentality…But might it not also help to reevaluate whether a game should rely on a reward system/structure to entertain people to begin with?

    It seems like these reward system designs are largely unsustainable without constant upkeep, in some part given that the rest of a game built around them often lacks sufficiently entertaining gameplay systems independent of them.