Do you use vim motions in your JetBrains IDE? We use Webstorm at work and I installed the vim motions plugin because I want to get more fluent with using Vim but I haven’t really given it a fair shot yet.
Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.
Also into Linux, 3D Printing, software development, and PC gaming
Do you use vim motions in your JetBrains IDE? We use Webstorm at work and I installed the vim motions plugin because I want to get more fluent with using Vim but I haven’t really given it a fair shot yet.
My 8 and 9 year old kids use xubuntu on a 2013 macbook air. They use it for writing stories, making a lot of pixel art with Piko Pixel, and some code block style programming with Lego Spike. They are learning about multi-user systems, file management, etc. I’m keeping an eye out for a cheap pc that can run Minecraft (lots of those right now since people are just trashing old win 10 machines) because the older kid wants to learn how to make Minecraft mods.


You have the r and n flipped: userjourneys.ai


Nah, we’ll just SELECT * from both tables and loop through the arrays in JavaScript to associate the records.


I love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.
E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.
This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.
My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.


But have you tried Outlook (NEW) and Teams (NEW)?? Microsoft made changes to deeply integrate copilot into them, while making the UI unintelligible and broken as well. It’s a much more authentic Windows experience
Bees: mix of the top 3
AI art is unethical
That’s why we use JavaScript on the front end, JavaScript on the back end, and you can streamline it even more by using JavaScript for the db layer too. After all, if you have too much data to be reasonably parsed in a single .json file, you are probably just architecting wrong.