Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.
What are your thoughts?
I’d consider frankly pretty much all Zelda games more mature. I haven’t played them all, but the pattern I’ve noticed is that the more recent games feel easier (though the open world makes them more time consuming). The bigger puzzle dungeons of older games could get quite difficult sometimes. Easy to get lost and confused. The 2D games often were extra cryptic and combat was more punishing.
As a kid, I bought oracle of ages as my first ever Zelda game and couldn’t figure out where to go after the first dungeon, so had to sell it. As an adult, I beat it and the seasons equivalent just to see what I missed out on. I had to use a lot of save states and recall some bizarre minigame that was just horrible, horrible, horrible (90% of my save states would have been that one minigame). I had to Google multiple times where to go. I dunno how kids could do it. Sometimes I wondered if it was all a ploy to make kids call that pay number for video game tips that predated the internet answering all these questions. Also, I seriously question why I even put myself through that. It wasn’t that fun.