Mac@programming.dev to Game Development@programming.dev · 2 years agoStop describing your game using other gameswww.valadria.comexternal-linkmessage-square30fedilinkarrow-up181arrow-down131
arrow-up150arrow-down1external-linkStop describing your game using other gameswww.valadria.comMac@programming.dev to Game Development@programming.dev · 2 years agomessage-square30fedilink
minus-squareAllNewTypeFace@leminal.spacelinkfedilinkarrow-up29arrow-down2·2 years agoStop describing your paintings using words like “impressionist” or “realist”. Stop describing your music using words like “blues”, “Motown” or “blackened death metal”.
minus-squarepirat@lemmy.worldlinkfedilinkarrow-up1·2 years agoThat’s movements and genres, though. Stop describing your paintings using sentences like “the Mona Lisa meets Monet’s water lillies”. or Stop describing your music using sentences like “similar to Bohemian Rhapsody but with drum rhythms inspired by Drop It Like It’s Hot”. would be somewhat more like it. These sentences, funnily enough, sound close to something I would write in experimental prompts for a txt2img or txt2music AI model.
Stop describing your paintings using words like “impressionist” or “realist”. Stop describing your music using words like “blues”, “Motown” or “blackened death metal”.
That’s movements and genres, though.
Stop describing your paintings using sentences like “the Mona Lisa meets Monet’s water lillies”.
or
Stop describing your music using sentences like “similar to Bohemian Rhapsody but with drum rhythms inspired by Drop It Like It’s Hot”.
would be somewhat more like it.
These sentences, funnily enough, sound close to something I would write in experimental prompts for a txt2img or txt2music AI model.