This is so sad fate. Morrowind was absolute gem of that era, nothing compared to it at the time. It has wonderful world it takes place in which is believable and filled with interesting characters, supported by truly brilliant soundtrack. And while story is quite decent there’s about gazillion other things to do, explore, see.
It’s sad that every upcoming bethesda game was more and more simplified and lost a bit of the morrowind magic.
I don’t think their games are necessarily becoming more simplified, it’s more that they seem to focus on areas of the games which would help make them more “mainstream” (for example, Fallout 4 made crafting and upgrading more complex compared to 3 and NV, but this is similar to other AAA games), while focusing less (and thus simplifying) other areas.
This is not necessarily a bad thing, I personally think Fallout 4 improved over 3, and Skyrim over Oblivion (though NV and Morrowind are still better). But this also leads to disasters like Fallout 76.
That’s true, but isn’t contrary to my point - Fallout 76 is a disaster because they set out to create a mainstream Fallout live service game, instead of focusing on the strengths of the series. This was further reinforced when they introduced a battle royale mode IMO.
This is so sad fate. Morrowind was absolute gem of that era, nothing compared to it at the time. It has wonderful world it takes place in which is believable and filled with interesting characters, supported by truly brilliant soundtrack. And while story is quite decent there’s about gazillion other things to do, explore, see.
It’s sad that every upcoming bethesda game was more and more simplified and lost a bit of the morrowind magic.
I don’t think their games are necessarily becoming more simplified, it’s more that they seem to focus on areas of the games which would help make them more “mainstream” (for example, Fallout 4 made crafting and upgrading more complex compared to 3 and NV, but this is similar to other AAA games), while focusing less (and thus simplifying) other areas.
This is not necessarily a bad thing, I personally think Fallout 4 improved over 3, and Skyrim over Oblivion (though NV and Morrowind are still better). But this also leads to disasters like Fallout 76.
I think that most of Fallout 76’s characteristics were a result of it being a multiplayer game.
That’s true, but isn’t contrary to my point - Fallout 76 is a disaster because they set out to create a mainstream Fallout live service game, instead of focusing on the strengths of the series. This was further reinforced when they introduced a battle royale mode IMO.