This also applies to Valorant. I know a lot of people look down on both games, but it’s still unfortunate for Linux to lose access to such a popular game.
I thought this part was particularly interesting:
Half of anti-cheat is making sure the environment hasn’t been tampered with, and this is extremely hard on Linux by design. Any backdoors we leave open for it are ones [cheat] developers will immediately leverage for cheats
World of Warcraft has its own anticheat that works on Linux no problem, if Blizzard can do it why Riot can’t? It’s not that WoW has more players than LOL so it could be justified, it’s actually the opposite.
It’s probably because WoW isn’t as competitive as LoL or Valorant, so Riot’s games need to be more aggressive in figuring whether someone is cheating or not. A more apt comparison would be with Valve’s Dota2 and Counter Strike