The premium version of Dwarf Fortress is approaching an impressive milestone of 1 million copies sold. And the Adams brothers have no plans to stop developing their life’s project.
It’s interesting that DF has been around for just year and years and whenever I think it’s fully faded out some YouTuber makes a video about it and back it goes.
It’s like a cycle. People play dwarf fortress, people make a video on it. Then they forget. And then a new, young audience is around and another video comes out about Dwarf fortress and they watch it and get into it.
I’ll go back for adventure mode, I’ve put probably thousands of hours in the non-steam version. I am so extremely happy that Steam sales are approaching a million. I remember that specific number was some imaginary unattainable number for the devs when they agreed to try a release on steam.
I know I don’t know them personally, but I believe they are wonderful people. Every time I see or read an interview of them, I’m endeared to then even more.
Kruggsmash has been one of my favorites for years now. I remember around 2010 getting into it because of those long threads on bay12 forums where people would pass around a save file.
The steam release was weirdly divisive in the community. I played countless hours on the original, messing around with Dwarf therapist and dfhacks (which I still use) and I love the surge of attention and funding that the steam release gave the game. I feel the game is in a better state than it has ever been. And I love that so many more people have gotten into it.
It’s interesting that DF has been around for just year and years and whenever I think it’s fully faded out some YouTuber makes a video about it and back it goes.
It’s like a cycle. People play dwarf fortress, people make a video on it. Then they forget. And then a new, young audience is around and another video comes out about Dwarf fortress and they watch it and get into it.
I never forget about Dwarf Fortress but I racked up two months of playtime in the first three months of its release and I needed to stop
I’ll go back for adventure mode, I’ve put probably thousands of hours in the non-steam version. I am so extremely happy that Steam sales are approaching a million. I remember that specific number was some imaginary unattainable number for the devs when they agreed to try a release on steam.
Tarn and Zach deserve all the best.
I know I don’t know them personally, but I believe they are wonderful people. Every time I see or read an interview of them, I’m endeared to then even more.
Kruggsmash has been one of my favorites for years now. I remember around 2010 getting into it because of those long threads on bay12 forums where people would pass around a save file.
The steam release was weirdly divisive in the community. I played countless hours on the original, messing around with Dwarf therapist and dfhacks (which I still use) and I love the surge of attention and funding that the steam release gave the game. I feel the game is in a better state than it has ever been. And I love that so many more people have gotten into it.