If I was a hacker, I would be spending most of my effort attacking anticheats. Installing spyware on people’s computer to prevent cheating is wrong. They should be doing what devs did before anticheat was invented - server side moderation.
Jeez that’s a blast from the past. I remember the absolute shock and horror going around the internet when that story broke then it instantly being exploited by some clever dickhead for malware which I’m sure caused someone in Sony to have a cardiac arrest.
Honestly, most people who make cheats were also previously developers for anti-cheat software.
While I agree that anti-cheat software is spyware, server side moderation by humans would be incredibly costly on the company.
My vote is to just not have official servers for games anymore. Package the dedicated server files with every client and let the people playing the game host their own servers. Problem is solved twofold: server-sude moderation is now much more viable, and server hosting costs for the developers is eliminated.
While I agree that anti-cheat software is spyware, server side moderation by humans would be incredibly costly on the company.
It would also do a poor job at quickly responding to cheaters. Which is fine in some games, but in more competitive titles, the difference between a cheater getting caught in a round or two and a dozen or so is a big deal, with how many people had games effected.
My vote is to just not have official servers for games anymore
Nah, official servers are great for anything competitive, since they provide a single definitive competitive ladder and player base. Nobody gives a fuck about challenger rank 1 on Joe schmoe’s home server where it’s him and his buddies from school. Not to mention how difficult 8t would be to balance a game with next to no data to use.
gamers aren’t usually a prime target, except for cryptominers…
Don’t many gamers often have a lot of money, considering those huge libraries of games as well as those very expensive PCs, I feel like it would make sense to target them, at the very least for the possibility of commandeering and selling their accounts, plus the ones who download this malware by opting to play games with Anti-cheats and bullying their friends who are unwilling or on the fence into using it, it seems like they would be easy targets.
And then their account gets instantly blocked since they report that it was stolen immediately if they have a huge library and game all the time. Also, not many people buy full accounts, at best they buy an account with a game they want activated in Bumfuck Indiana because it’s cheaper to buy there and can be sold for profit and still be cheaper than in some places in the world.
If you were an actual hacker you’d be targeting web sites and Linux servers. Because that allows you to spread your payloads across huge populations easily.
If I was a hacker, I would be spending most of my effort attacking anticheats. Installing spyware on people’s computer to prevent cheating is wrong. They should be doing what devs did before anticheat was invented - server side moderation.
I dunno about non-driver anti-cheats like EAC but Genshin Impact’s kernel-level anti-cheat has been used to aid ransomware. Driver-level anti-cheat is certainly malware, that has been settled since Sony-BMG.
Jeez that’s a blast from the past. I remember the absolute shock and horror going around the internet when that story broke then it instantly being exploited by some clever dickhead for malware which I’m sure caused someone in Sony to have a cardiac arrest.
Honestly, most people who make cheats were also previously developers for anti-cheat software.
While I agree that anti-cheat software is spyware, server side moderation by humans would be incredibly costly on the company.
My vote is to just not have official servers for games anymore. Package the dedicated server files with every client and let the people playing the game host their own servers. Problem is solved twofold: server-sude moderation is now much more viable, and server hosting costs for the developers is eliminated.
It would also do a poor job at quickly responding to cheaters. Which is fine in some games, but in more competitive titles, the difference between a cheater getting caught in a round or two and a dozen or so is a big deal, with how many people had games effected.
Nah, official servers are great for anything competitive, since they provide a single definitive competitive ladder and player base. Nobody gives a fuck about challenger rank 1 on Joe schmoe’s home server where it’s him and his buddies from school. Not to mention how difficult 8t would be to balance a game with next to no data to use.
Imagine being this balls deep in propaganda, like yeah and you’re not cool unless you have an iPhone 15 and Gucci belt type vibes
What the fuck are you smoking that enjoying a consistent competetivie environment is propaganda?
gamers aren’t usually a prime target, except for cryptominers…
an anticheat based cryptominer worm would be pretty terrible, now that i think about it…
Don’t many gamers often have a lot of money, considering those huge libraries of games as well as those very expensive PCs, I feel like it would make sense to target them, at the very least for the possibility of commandeering and selling their accounts, plus the ones who download this malware by opting to play games with Anti-cheats and bullying their friends who are unwilling or on the fence into using it, it seems like they would be easy targets.
And then their account gets instantly blocked since they report that it was stolen immediately if they have a huge library and game all the time. Also, not many people buy full accounts, at best they buy an account with a game they want activated in Bumfuck Indiana because it’s cheaper to buy there and can be sold for profit and still be cheaper than in some places in the world.
all i know is that i know nothing
If you were an actual hacker you’d be targeting web sites and Linux servers. Because that allows you to spread your payloads across huge populations easily.