As Helldivers 2 players digest the game’s first balance patch, developer Arrowhead has discussed the thinking behind changes to weapons and stratagems, calling on players to give them a chance.
The people commenting here do own the game and have hundreds of hours into it, including myself.
The nerfs here described have a much higher impact (railgun shots literally bounce off enemies now) than the buffs to the weapons that were an absolute joke already and still are ineffective.
We did read all the patch notes, we did try all of the changes described, and then we came and expressed our opinion on it. Don’t assume what others have/have not done.
Well I think you meant to reply to the other commenter, but in any case what you said included:
instead fix the rest of the shit weapons?! Making everything equally garbage does not solve the problem.
And it sounds like they’re already trying to do this with the buffs (though again: I don’t own the game). It’s the first balance patch - I assume (and hope) that the situation will continue to improve with further updates similar to Helldivers 1 and its many patches.
Starcraft is a symmetrical PvP game. Helldivers 2 is an asymmetrical PvE game. It’s harder to adapt when your opponent isn’t effected by the same changes.
You’re still missing the point, the players don’t play in the environment of a specific faction, they play in the space of all factions and their interactions.
Many changes caused even pro players to change what faction they mained. I’ll concede some pro players managed to win matches in environments where it was considered a terrible match up for them. They’re also pro players.
I do think there’s a tendency to be over dramatic about the changes but the comparison with Starcraft is a bad one. Nerfs can remove all solutions to a given situation, and no adapting can solve that.
The people commenting here do own the game and have hundreds of hours into it, including myself.
The nerfs here described have a much higher impact (railgun shots literally bounce off enemies now) than the buffs to the weapons that were an absolute joke already and still are ineffective.
We did read all the patch notes, we did try all of the changes described, and then we came and expressed our opinion on it. Don’t assume what others have/have not done.
Well I think you meant to reply to the other commenter, but in any case what you said included:
And it sounds like they’re already trying to do this with the buffs (though again: I don’t own the game). It’s the first balance patch - I assume (and hope) that the situation will continue to improve with further updates similar to Helldivers 1 and its many patches.
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Starcraft is a symmetrical PvP game. Helldivers 2 is an asymmetrical PvE game. It’s harder to adapt when your opponent isn’t effected by the same changes.
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You’re still missing the point, the players don’t play in the environment of a specific faction, they play in the space of all factions and their interactions.
Many changes caused even pro players to change what faction they mained. I’ll concede some pro players managed to win matches in environments where it was considered a terrible match up for them. They’re also pro players.
I do think there’s a tendency to be over dramatic about the changes but the comparison with Starcraft is a bad one. Nerfs can remove all solutions to a given situation, and no adapting can solve that.
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